Overview
Bul (also called Buul, Boolik, or Puluc) is a traditional running-fight board game originating in Mesoamerica, known particularly among several of the Maya peoples of Belize and the Guatemalan highlands. It is a war game in which two teams attempt to capture and subsequently “kill” the opposing team’s playing pieces by racing them along a track. The game uses corn kernels as dice.
Components
- 1 linear track (typically a row of spaces drawn or marked, often 10-12 spaces)
- Playing stones for each team (equal number per side, commonly 5-6 per player)
- 4 corn kernel dice (marked black on one side, yellow/natural on the other)
Setup
- Mark out a linear track of spaces on the playing surface (traditionally drawn on the ground or a board).
- Each team places their stones at opposite ends of the track — one team’s “base” is at each end.
- Decide which team goes first.
Turn Structure
Teams alternate turns. On each turn, a player rolls the 4 corn kernel dice and moves one of their stones the corresponding number of spaces toward the enemy base.
Actions
Rolling the Dice:
- Toss the 4 corn kernels. Each kernel lands showing either its black side or its yellow side.
- Count the number of black-side-up kernels:
- 1 black = move 1 space
- 2 black = move 2 spaces
- 3 black = move 3 spaces
- 4 black = move 4 spaces
- 0 black (all yellow) = move 5 spaces
Moving a Stone:
- Move one of your stones the number of spaces indicated by the roll, toward the enemy base.
- Stones move along the track in a straight line.
Capturing:
- When a stone lands on the same space as an enemy stone, the enemy stone is captured.
- The captured stone is placed beneath the capturing stone.
- When a stone captures an enemy stone, it immediately reverses direction and begins heading back toward its own base.
Carrying Prisoners:
- A stone carrying captured pieces continues to move normally.
- If a stone carrying prisoners lands on another enemy stone, that stone is also captured and added to the stack.
- If an enemy stone lands on a stone carrying prisoners, the entire stack (captor and all prisoners) is captured — the prisoners are freed and the former captor becomes a prisoner.
Killing Prisoners:
- Once a stone with prisoners reaches its home base, the captured enemy stones are removed from the game (“killed”).
- The victorious stone then re-enters play from its base on a subsequent turn.
Scoring / Victory Conditions
The game ends when one team has captured and killed all of the opposing team’s stones. That team wins.
Special Rules & Edge Cases
- Re-entry: After delivering prisoners to the home base, the stone re-enters play on a future turn, moving again from the base toward the enemy side.
- Reversal on Capture: The moment a stone captures an enemy, it reverses direction. This means a stone deep in enemy territory must travel the entire length of the track back home before prisoners are killed.
- Stack Captures: When an enemy stone lands on a stack (a captor carrying prisoners), the entire stack changes hands. The prisoners are freed and return to their original team’s control, while the former captor becomes a prisoner.
- Team Play: Bul is traditionally played by two teams of equal size (5-6 players per team), with each player controlling one stone. Turns rotate among team members.
- No Passing: Stones cannot pass over or skip spaces occupied by friendly stones in some variants.
- Dice Variants: Some regional variants use different numbers of corn kernels or interpret the dice rolls differently.
Player Reference
| Dice Result (black kernels up) |
Spaces Moved |
| 0 (all yellow) |
5 |
| 1 |
1 |
| 2 |
2 |
| 3 |
3 |
| 4 |
4 |
Capture: Land on enemy stone; captured stone goes under yours
Direction: Reverse toward home base after capturing
Kill: Deliver prisoners to home base; they are removed from the game
Win: Eliminate all enemy stones