Overview
Bug-Eyed Monsters is a 1983 board game published by West End Games that recreates the tropes of 1950s science fiction B-movies. Aliens invade small-town America, and the two-player game pits alien Bug-Eyed Monsters against the human townsfolk. The game includes two scenarios: in one, aliens land in Freedom, New Hampshire to capture women; in the second, they attempt to kidnap President-elect Eisenhower.
Components
- 1 color map (23” x 17”) depicting a small American town
- Die-cut counters (aliens, townspeople, vehicles)
- 8-page rulebook
- 2 six-sided dice
Setup
- Lay out the map of the town.
- One player takes the alien counters, the other takes the human counters.
- Place counters in their starting positions according to the chosen scenario.
- The human player places townspeople in buildings and locations around the town.
- The alien player sets up their landing party at the designated entry point.
Turn Structure
Each turn:
- First Player Phase: Move units and resolve combat or other actions.
- Second Player Phase: Move units and resolve combat or other actions.
- Alert Phase: Check if additional humans have been alerted to the invasion.
Actions
Move:
- Each unit has a movement allowance determining how many spaces it can move.
- Terrain (buildings, streets, etc.) may affect movement costs.
Combat:
- Combat uses strength ratings, weapon values, and aiming ability.
- Roll dice and compare results against combat tables.
- Aliens have superior technology; humans have numbers and local knowledge.
Capture (Aliens):
- In the first scenario, aliens attempt to capture women, who have “Pulchritude” ratings from 1 to 6. Higher-rated women are worth more to the aliens.
- In the second scenario, the target is President-elect Eisenhower.
Alert Others (Humans):
- Human counters can alert other townspeople and the family dog.
- Alerted humans can join the fight against the invaders.
- Different human counters have different abilities.
Scoring / Victory Conditions
Victory conditions depend on the scenario:
- Scenario 1 (Capture the Women): The alien player wins by capturing women with sufficient total Pulchritude points. The human player wins by preventing this within the time limit.
- Scenario 2 (Kidnap Eisenhower): The alien player wins by capturing Eisenhower and returning him to their ship. The human player wins by protecting Eisenhower until the time limit expires.
Special Rules & Edge Cases
- B-Movie Theme: The game heavily leans into 1950s sci-fi B-movie tropes, with humor and thematic flavor.
- Pulchritude Ratings: The women have ratings from 1-6, determining their “value” to the aliens — a direct parody of B-movie alien invasion plots.
- Asymmetric Combat: Aliens are individually powerful but few in number; humans are weaker but can rally reinforcements.
- The Family Dog: One of the human counters is a family dog with its own abilities for alerting others.
- Town Map: The detailed town map with buildings and streets creates interesting tactical situations for ambushes and pursuits.
Player Reference
| Faction |
Strength |
Objective |
| Aliens |
Few but powerful |
Capture targets and return to ship |
| Humans |
Numerous but weak |
Protect targets and repel invasion |
Combat: Strength + weapons + aiming vs. dice roll
Scenarios: 2 included (capture women or kidnap Eisenhower)
Components: 23” x 17” map, die-cut counters, 2d6