Bug-Eyed Monsters

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bug-Eyed Monsters is a 1983 board game published by West End Games that recreates the tropes of 1950s science fiction B-movies. Aliens invade small-town America, and the two-player game pits alien Bug-Eyed Monsters against the human townsfolk. The game includes two scenarios: in one, aliens land in Freedom, New Hampshire to capture women; in the second, they attempt to kidnap President-elect Eisenhower.

Components

Setup

  1. Lay out the map of the town.
  2. One player takes the alien counters, the other takes the human counters.
  3. Place counters in their starting positions according to the chosen scenario.
  4. The human player places townspeople in buildings and locations around the town.
  5. The alien player sets up their landing party at the designated entry point.

Turn Structure

Each turn:

  1. First Player Phase: Move units and resolve combat or other actions.
  2. Second Player Phase: Move units and resolve combat or other actions.
  3. Alert Phase: Check if additional humans have been alerted to the invasion.

Actions

Move:

Combat:

Capture (Aliens):

Alert Others (Humans):

Scoring / Victory Conditions

Victory conditions depend on the scenario:

Special Rules & Edge Cases

Player Reference

Faction Strength Objective
Aliens Few but powerful Capture targets and return to ship
Humans Numerous but weak Protect targets and repel invasion

Combat: Strength + weapons + aiming vs. dice roll Scenarios: 2 included (capture women or kidnap Eisenhower) Components: 23” x 17” map, die-cut counters, 2d6