Bruxelles 1893

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

In Bruxelles 1893, players are famous architects establishing the reputation of Art Nouveau in the Belgian capital. Over 5 rounds, players place assistants to perform actions on two boards: the Art Nouveau board (with auctions for bonus cards) and the Brussels board (free actions but risk losing assistants to the Courthouse). Players construct buildings, create and sell works of art, recruit Public Figures, and gain influence at City Hall and the Royal Palace. The architect with the most victory points wins.

Components

Setup

  1. Randomly assemble 5 Action strips above the Bonus strip (use non-star side for first games).
  2. Each player takes their Architect board, 6 Building tiles, 4 discs, and 7 Assistants.
  3. Place 5 Assistants near your board; place 2 on the Courthouse space.
  4. Place discs on: City Hall track (first shield), Royal Palace track (first coat of arms), personal Architect track (first space), Scoring track (space 0).
  5. Each player receives a 5-BF Georges Brugmann Public Figure card.
  6. Stack Exhibition tiles by year (1893-1910). Setup Stock Exchange deck. Place Workshop cursor at center.
  7. Shuffle Public Figure cards; place 4 face-up in Royal Theater.
  8. Each player draws 1 color Work of Art tile.
  9. First player gets Manneken Pis pawn and 5 BF. Other players get 6, 7, 8, 9 BF (clockwise from first player).

Turn Structure

The game is played over 5 rounds, each with 4 phases:

A. Stock Exchange Phase

Reveal top Stock Exchange card. It shows 2 shield positions based on player count. First player chooses one shield and places the Bracket tile to define the available area (largest quadrant) on the Art Nouveau board for this round.

B. Action Phase

Starting with the first player, each player performs one action per turn. Actions can be on the Art Nouveau board or the Brussels board. Continue clockwise until all players have passed.

C. Resolution of the Turn Phase

  1. Auctions: For each column in the available area, the player with the highest total bid wins the Bonus card. Tied bidders: closest to first player wins. Losers get their money back.
  2. Courthouse: The player with the most Assistants on the Brussels board loses 1 Assistant to the Courthouse.
  3. Compass: The first player resolves the compass, potentially adjusting City Hall or Royal Palace positions.

D. End of Turn Phase

Return all Assistants from the Art Nouveau board to players. Refresh the Bonus strip and Public Figure display. Flip the next Exhibition tile. Pass Manneken Pis clockwise.

Actions

Art Nouveau Board Actions (require 1 Assistant + BF bid)

Place an Assistant on an action space in the available area and bid at least 1 BF.

Brussels Board Actions (free, no bid required)

Place an Assistant on an available Brussels action space.

Scoring / Victory Conditions

VP is accumulated throughout the game and during final scoring:

Highest VP total wins.

Special Rules & Edge Cases

Player Reference

Round Phases: Stock Exchange → Actions → Resolution → End of Turn

Board Action Type Cost
Art Nouveau Workshop, Sale, Theater, Construction, Materials 1 Assistant + BF bid
Brussels City Hall, Royal Palace, Stock Exchange, Free 1 Assistant (free)

Auction Resolution: Highest total bid per column wins the Bonus card.

Courthouse: Most Assistants on Brussels board loses 1 to Courthouse.