Broom Service

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Broom Service is a role-selection and delivery game where players become witches, druids, and gatherers producing powerful potions and delivering them throughout a magical realm. Each round, players secretly choose 4 of 10 role cards. Each card has a “brave” action (powerful but risky) and a “cowardly” action (weaker but safe). Brave actions can be stolen by later players, while cowardly actions resolve immediately. After 7 rounds, the player with the most victory points wins.

Components

Setup

  1. Place the game board front-side up (castles with reddish banners) in the center.
  2. Each player receives:
    • 10 role cards of one color
    • 2 pawns of the same color, placed in the two castle regions
    • 1 VP marker, placed on space 10 of the VP track
    • 1 potion of each color (orange, green, purple)
    • 1 or 2 wands: Starting player and last player get 1 wand each; all others get 2 (in a 2-player game, each gets 1)
  3. Place remaining potions and wands in a general supply.
  4. Display the game summary between players.
  5. Shuffle 24 heavy clouds and place one face-up on each cloud space on the board.
  6. Shuffle 10 event cards; place 7 face-down as a stack, return 3 to box unseen. Flip top event card face-up.
  7. Fewer than 5 players: Shuffle 10 role cards of an unused color as a draw pile. Reveal “bewitched” role cards: 2 players = 3 cards, 3 players = 2 cards, 4 players = 1 card.

Turn Structure

The game is played over 7 rounds. Each round consists of:

1. Choose Role Cards

All players simultaneously choose 4 of their 10 role cards (exception: “More or Less” event allows 1-5 cards). Remaining 6 are set aside face-down.

2. Play Roles (4-10 turns per round)

The starting player plays one role card and reads either the brave or cowardly text aloud.

If cowardly: The player immediately performs the (weaker) action.

If brave: The player claims the (stronger) action but must wait. In clockwise order, each subsequent player must “follow”:

After all players have responded, the last brave player performs the brave action and becomes the starting player for the next turn.

3. End of Round

When all players are out of cards, complete any end-of-round event. Then:

Actions

Gatherers (3 types: one per potion color)

Witches (3 types: Forest, Hill, Mountain)

Delivery rules:

Druids (3 types: Forest, Hill, Peak)

Weather Fairy

Scoring / Victory Conditions

During the Game

End of Game (after 7 rounds)

Special Rules & Edge Cases

Player Reference

Role Brave Action Cowardly Action
Gatherer (x3) Take 3 matching resources Take 1 matching resource
Witch (x3) Move + deliver potion (score VP) Move only (no delivery)
Druid (x3) Deliver potion + 3 bonus VP Deliver potion (no bonus)
Weather Fairy Charm cloud + 3 bonus VP Charm cloud (no bonus)

End-game scoring: | Condition | VP | |———–|—–| | Set of 4 different resources | 4 VP | | Set of 3 different resources | 2 VP | | 1 amulet | 4 VP | | 2 amulets | 9 VP | | 3 amulets | 15 VP | | Cloud lightning symbols | See game summary |