Broadsides and Boarding Parties

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Overview

Broadsides and Boarding Parties is a two-player naval combat game from Milton Bradley’s 1984 GameMaster series. Players command sailing ships, plotting movement with cards, firing cannons when in range, and eventually boarding the enemy vessel for hand-to-hand combat. The game features two distinct phases: Broadsides (ship maneuvering and cannon fire using plotting cards on a sea board) and Boarding Parties (crew-vs-crew melee combat on the ship decks). The game ends when one player’s ship is sunk, their Captain is killed, or they surrender.

Components

Setup

Each player:

  1. Choose a large ship (Royal Isabella or Seahawk) and place it on the side of the board to your left.
  2. Place your small ship on the large black starting circle on your side of the board.
  3. Place 10 cannons on deck sections at cannon ports: B3, B5, C3, C5, D3, D5, E3, E5, F3, F5.
  4. Place 20 crewmembers (same color as your small ship): one on either side of each cannon, remaining crew on any sections.
  5. Place your Captain on any section.
  6. Take a handful of damage markers, 15 plotting cards (3 of each type), and 1 die.

Turn Structure

Broadsides Phase

1. Chart Your Course: Choose 3 plotting cards from your hand and place them facedown in order on the 3 squares next to your large ship.

2. Move Your Ships: Both players simultaneously reveal card 1 and move their small ships. Repeat for cards 2 and 3.

3. Cannon Fire: When ships are within 1 dot of each other after any plotting card is revealed, cannon fire may occur.

4. Remove Cards: Return plotting cards to hand. Plot again.

Collision: If both ships end on the same dot after a plotting move, proceed to Boarding Parties.

Boarding Parties Phase

1. Position Ships: Remove masts, place large ships parallel on the board based on collision direction.

2. Final Volley: Exchange one last round of cannon fire (only side-facing cannons). Ignore mast/hull damage.

3. Determine First Boarder: Each player rolls a die; highest goes first.

4. Board and Fight: Take turns moving crewmembers and fighting hand-to-hand combat.

Actions

Cannon Fire (Broadsides)

Cannon Fire Effects

Movement on Islands

If you plot your ship onto an island, lose remaining plotted moves for the round. Resume plotting next round.

Boarding Parties Combat

Scoring / Victory Conditions

Broadsides Victory

You win if:

Boarding Parties Victory

You win if: Opponent’s Captain is eliminated in hand-to-hand combat.

Special Rules & Edge Cases

Player Reference

Broadsides Turn:

  1. Plot 3 cards facedown
  2. Reveal and move simultaneously (3 times)
  3. Cannon fire if within range after any move
  4. Return cards to hand

Cannon Fire Resolution (per cannon):

Roll Effect
1 Miss
2 Hull damage
3 Hits 3-position targets
4 Mast hit (sections A, C, G, H)
5 Hits 5-position targets
6 Miss

Boarding Parties Turn:

Win Conditions: Sink ship (hull), eliminate Captain (boarding), opponent surrenders, or eliminate all enemy units.