Brass: Lancashire

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Brass: Lancashire is an economic strategy game set during the Industrial Revolution in Lancashire, England (1770-1870). Players build and develop industries (Cotton Mills, Coal Mines, Iron Works, Shipyards, Ports), establish canal and rail networks, and sell cotton to earn victory points. The game plays over two eras (Canal and Rail), with scoring at the end of each. The player with the most VPs after the Rail Era wins.

Components

Setup

  1. Place board. Set up Coal and Iron Markets. Place Distant Cotton Market tiles.
  2. Each player takes: Player Mat, 30 pounds, Character tile, Link tiles, Industry tiles (stacked by type on mat), VP marker on 0, Income marker on 10.
  3. Deal 8 cards to each player.
  4. Shuffle Character tiles randomly on Turn Order Track.
  5. Remove Location cards by player count: 2P remove blue + teal; 3P remove teal; 4P use all.
  6. Set up Deck tile during Canal Era setup (cards beneath it are reserved for Rail Era).

Turn Structure

Eras and Rounds

Player Turn

  1. Perform 2 actions (discarding 1 card per action).
  2. Place all money spent on Character tile (for turn order).
  3. Refill hand to 8 cards from Draw Deck.

End of Round

Actions

Build

Place an Industry tile from your Player Mat onto a board location.

Network

Place a Link tile for canal (Canal Era) or rail (Rail Era).

Develop

Remove 1 or 2 Industry tiles from Player Mat (consuming iron), to access higher-level tiles.

Sell (Cotton)

Flip Cotton Mill tiles by selling to the Distant Cotton Market or through connected Ports.

Loan

Take 10, 20, or 30 pounds. Move Income Marker back 1, 2, or 3 income levels respectively.

Pass

Skip an action but must still discard a card.

Scoring / Victory Conditions

Scoring at end of each era:

  1. Score Links: Each Link tile scores 1 VP per beer barrel icon in adjacent locations. Remove Links after scoring.
  2. Score Flipped Industry Tiles: Score VPs from bottom-left of flipped tiles.

End of Canal Era additional steps:

End of Rail Era additional scoring:

Winner: Most VPs. Tiebreaker: highest income, then most money.

How Tiles Flip

| Industry | How it Flips | |———-|————-| | Cotton Mill | Sell action (Distant Market or Port) | | Port | Sell action (used to sell cotton) | | Coal Mine | Last coal cube removed | | Iron Works | Last iron cube removed | | Shipyard | Immediately when built |

When flipped, advance Income Marker by spaces shown on tile.

Special Rules & Edge Cases

Connected Locations

Traced through Link tiles (any player’s). Required for Industry card builds, coal consumption, and Port-based selling.

Coal Consumption

Iron Consumption

Distant Cotton Market

Overbuilding

You may overbuild your own lower-level tiles or opponent’s lower-level Coal Mines in your network.

Negative Income

Pay the negative amount to the Bank. If unable, remove Industry tiles from board at half cost. If still short, lose 1 VP per pound.

Deck Tile

During Rail Era, the Deck tile is inserted near the bottom of the Draw Deck (2 cards per player beneath it). When reached, it signals the final rounds.

Canal Era Restrictions

Market Mechanics

When Coal Mines or Iron Works are built connected to market trade icons, cubes move to market spaces (most expensive first), earning money.

Player Reference

Turn Summary:

  1. Perform 2 actions (1 card discarded per action)
  2. Place spent money on Character tile
  3. Refill hand to 8 cards

Starting Resources: 30 pounds, Income level 10, 0 VP

Action Quick Reference:

Action Cost Card Required
Build Tile cost + resources Location or Industry card
Network (Canal) 3 pounds Any card
Network (Rail) 5 pounds + 1 coal per link Any card
Develop Iron (1-2) Any card
Sell None (may need Port connection) Any card
Loan -1/-2/-3 income levels Any card
Pass Nothing Any card (still discard)

Rounds per Era: 2P=10, 3P=9, 4P=8

Industries in Lancashire: