Bowl Bound

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bowl Bound is Sports Illustrated’s college football replay/simulation game. Two players use color-coded Team Charts based on actual college team statistics to simulate football games play by play. Each player secretly selects offensive plays or defensive formations, rolls special game dice, and cross-references results on their Team Charts. A Priority Chart resolves conflicting results. The game includes both Basic and Advanced rules, covering penalties, special teams, weather, and various offensive/defensive options.

Components

Setup

  1. Each player selects a team and takes the corresponding Team Chart.
  2. Place the football marker on the playing field.
  3. One player is the home team; coin toss determines who kicks/receives.
  4. Prepare the special dice, scorepad, and timing chart.

Turn Structure

Play follows the same sequence as actual college football:

1. Play Selection

The offensive player secretly chooses a play from their Offensive Team Chart. The defensive player simultaneously chooses a defensive formation from the Defensive Team Chart.

2. Dice Roll

3. Play Resolution

4. Priority Chart

Combine offensive and defensive results using the Priority Chart to determine the final outcome. The chart shows which result overrules or instructs you to combine both.

5. Play Outcome

Move the football marker according to the final result. Record time elapsed on the Timing Chart.

6. Game Continuation

Continue alternating plays until the game clock expires (4 quarters).

Actions

Offensive Play Types

Defensive Formation Types

Six defensive formations available per team, each with different strengths against various offensive plays.

Advanced Defensive Options

Special Teams

Kicking Options (Advanced)

Scoring / Victory Conditions

Scoring follows standard college football rules:

The team with the most points at the end of 4 quarters wins. Overtime rules follow college football conventions.

Special Rules & Edge Cases

Penalties

Variable Yardage

Some chart entries show variable yardage (e.g., “5-15” yards). Roll additional dice to determine exact yardage within the range.

Interceptions

Resolved through specific chart entries. Interception returns are determined by additional dice rolls.

Fumbles and Blocked Kicks

Special resolution procedures for fumbles (who recovers, return yardage) and blocked kicks.

Asterisk and Dagger Symbols

Special symbols on Team Charts that trigger additional resolution steps or modified outcomes.

Weather Effects (Advanced)

Weather conditions (rain, snow, wind, extreme cold) modify passing accuracy, kicking distance, and fumble frequency.

Power Ratings (Advanced)

System for handicapping mismatched teams using point spreads and yardage factors to create more balanced contests.

Alternate Timing Method (Advanced)

More detailed timing system that tracks actual clock management strategies including hurry-up offense and running out the clock.

Elected Safeties (Advanced)

Offensive team may elect to take a safety in certain game situations.

Player Reference

Sequence of Play:

  1. Secretly select offensive play / defensive formation
  2. Roll offensive dice (black + 2 white) and defensive dice (red + green)
  3. Look up offensive result on Offensive Team Chart
  4. Look up defensive result on Defensive Team Chart
  5. Combine results on Priority Chart for final outcome
  6. Move football marker, record time

Dice Ranges:

Dice Components Range
Offensive 1 black (x10) + 2 white (sum) 10-39
Defensive 1 red + 1 green 1-5

Scoring: TD=6, XP=1, 2PT=2, FG=3, Safety=2