Bottle Imp

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

The Bottle Imp is a trick-taking card game based on the Robert Louis Stevenson story. Players try to collect high-value tricks while avoiding being stuck with the Bottle Imp at the end of the round. The bottle changes hands when someone plays a card below its current price, and whoever holds it at the end loses points equal to the Devil’s Trick pile instead of scoring their won tricks. The game supports individual, team, and two-player variants.

Components

Setup

  1. Place the Hell card face up in the center of the table with the Bottle on it.
  2. Each player gets an overview card (neutral side up for individual mode).
  3. Deal cards equally:
    • 3 players: 12 cards each (basic set, 36 cards)
    • 4 players: 9 cards each (basic set, 36 cards)
    • 5-6 players: use all 54 cards; 5 players: dealer gets one fewer card
  4. Each player discards one card facedown below the Hell card to form “The Devil’s Trick” (5 players: dealer does not discard).
  5. Each player exchanges two cards: one to their right-hand neighbor and one to their left-hand neighbor (simultaneous, facedown).

Turn Structure

Play proceeds clockwise. The player to the left of the dealer leads the first trick.

Each trick:

  1. Lead player plays one card of any color.
  2. Each subsequent player must follow suit (play the same color). If unable, they may play any color.
  3. Determine the trick winner (see below).
  4. The trick winner leads the next trick.

Actions

Winning a Trick (Above the Bottle Price)

If every played card’s value is higher than the Bottle Imp’s current price, the highest-numbered card wins the trick, regardless of suit.

Winning the Bottle Imp (Below the Bottle Price)

If one or more players play a card with a value lower than the Bottle Imp’s current price:

Example

Bottle Imp price is 19. Cards played: Adam: 24, Betty: 15, Christian: 17, Doris: 32.

Scoring / Victory Conditions

End of Round: When all cards have been played.

Team Mode Scoring

Special Rules & Edge Cases

Team Mode (4-6 Players)

The Second Bottle Variant (5-6 Players)

Devil’s Eye (2 Players)

Key Clarifications

Player Reference

Card Distribution (Basic Set):

Color Numbers Count
Yellow Various 1-37 12
Red Various 1-37 12
Blue Various 1-37 12
Total 1-37 (no 19) 36

Trick Resolution:

  1. All cards above bottle price? Highest card wins.
  2. Any card below bottle price? Highest card below the price wins + takes bottle.

Player Count Setup:

Players Cards Used Cards Each Notes
2 36 (basic) Special deal Devil’s Eye variant
3 36 (basic) 12 Individual mode
4 36 (basic) 9 Individual or team
5 54 (all) 10-11 Dealer gets 1 fewer
6 54 (all) 9 Team mode