AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Boonlake is an engine-building strategy game where players develop an abandoned lakeside region by exploring landscapes, settling, breeding cattle, building production sites, and sailing along a river. Players choose actions from a shared action board of sliding strips, which also determines ship movement. The game plays over 2 rounds, each ending when a player’s ship reaches the river’s end. Victory points come from settlements, projects, cattle, inhabitants, and scoring tiles.
Played over 2 rounds. A round ends when any player’s ship reaches the last river space.
Each turn has 3 phases:
Select an action strip from the action board and place it at the bottom. If selecting from the bottom rows, lose VP as indicated.
The action strip has three sections:
Move your ship along the river up to the number of steps shown on the uncovered space (minimum 1 step). Collect the bonus of the landing space.
Slide remaining strips up to close the gap on the action board.
The 7 action strips provide different combinations of effects:
Explore: Reveal a gray building tile and place it on an adjacent empty gameboard space. Receive the space’s reward (coins, cards, inhabitants, or production site).
Settle: Place a house on a building tile, then optionally upgrade to a settlement. Requires inhabitants from your ranch.
Cattle-breeding: Place cattle on cattle pastures. Cattle score VP during interim scoring.
Hire: Take inhabitants from supply to your ranch.
Modernize: Build or upgrade production sites on your player board.
Build: Place buildings (houses/settlements) with specific bonuses.
Sail: Additional ship movement or boat manipulation.
Production sites produce resources virtually (stone, iron, loam, wood). Resources are not spent when used — you just need to have them available.
Boats on your canal provide 1 resource each based on their position. Moving boats downstream is free; upstream costs 2 coins.
Cards cost coins, vases, and/or resources. Played cards provide immediate effects, end-game scoring, or permanent abilities. Cards come in three types: day, sunset, night.
Instead of playing a card, pay coins + resources for a scoring tile project. Gain VP, 2 inhabitants, and advance on an income track. Your chosen scoring tile awards double VP.
Triggered when: (1) first player crosses a lock, and (2) a player’s ship reaches the final space.
Scoring criteria are determined by the 4 scoring tiles on the gameboard. Each tile scores differently based on game state (cattle, settlements, inhabitants, etc.).
After the 4th interim scoring:
Winner: Most VP. Use 100/200 markers for tracking overflow.
Turn Sequence:
River Bonuses: | Symbol | Reward | |——–|——–| | Coins | Take X coins | | Cards | Draw X cards | | Inhabitants | Take X inhabitants to ranch | | Vase/Production | Take 1 vase or build 1 production site | | Vase | Take 1 vase | | VP | Gain X victory points |
Starting Resources: 6-8 coins (by turn order), 2 on coin track, 2 on card track, 1 level-1 production site, 2 wood (from boats)
Game Length: 2 rounds, each ending when a ship reaches the river’s end. 4 interim scorings total.