Blue Moon City

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Blue Moon City is a set-collection and area-majority game where players rebuild a ruined city to earn crystals, then offer those crystals to a central obelisk. Players move around building tiles, play cards to contribute to reconstruction, and score rewards when buildings are completed. Dragons provide bonus golden scales that convert into additional crystals. The first player to make enough offerings to the obelisk wins.

Components

Setup

  1. Place the courtyard tile in the center. Place three temples and the palace adjacent to it as shown in the rules. Shuffle remaining building tiles and place randomly to complete the city shape (all sketch-side up).
  2. Place the obelisk next to the city.
  3. Place crystal tokens face up on one side of the obelisk.
  4. Place golden scales on the other side: 4 players = 15 scales, 3 players = 12 scales, 2 players = 9 scales.
  5. Place three dragons next to the city.
  6. Each player chooses a color, places their figure on the courtyard and takes their 10 markers.
  7. Shuffle cards, deal 8 to each player, place rest as facedown deck.

Turn Structure

Play clockwise. On your turn, perform these phases in order:

1. Movement

Move your figure up to 2 steps along adjacent (orthogonal) building tiles. You may change direction. Movement is optional.

2. Contribution / Offering

At your current building tile, make contributions to reconstruct the building. Or, if at the courtyard, make an offering to the obelisk.

3. Discard and Draw Cards

Discard 0, 1, or 2 cards to the discard pile, then draw 2 more cards than you discarded from the deck. (Reshuffle discard pile when deck runs out.)

Card Powers: During your turn, you may discard cards to use their special powers (detailed on each card).

Actions

Making Contributions

Each building tile shows 1-3 boxes with a colored number indicating required contribution value.

Completing Buildings

When the last open box on a building is filled:

Dragons

Golden Scales Scoring

When the last golden scale is taken:

Offerings to the Obelisk

When your figure is at the courtyard:

Scoring / Victory Conditions

Win Condition: First player to make the required number of offerings to the obelisk wins:

Players Offerings to Win
2 6
3 5
4 4

Alternate endings:

Special Rules & Edge Cases

Variant Setup

For more variety, place all building tiles (except the courtyard) randomly, ignoring the prescribed positions for temples and palace.

Player Reference

Turn Sequence:

  1. Move (0-2 steps orthogonally)
  2. Contribute to building / Offer crystals to obelisk
  3. Discard 0-2 cards, draw that number +2

Building Completion Rewards:

Dragon Scale Scoring Trigger: When last scale is taken

Obelisk Offerings Required: