Blox

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Blox is a tower-building strategy game designed by Wolfgang Kramer and published by Ravensburger in 2008. Players build towers of varying value on a shared game board using cards and tactical block placement. The game proceeds through four phases, combining card-driven actions with spatial reasoning. Players try to build the most valuable towers, then clear them to collect points, while strategically timing when to knock opponents off the board.

Components

Setup

Place the game board in the center. Distribute building blocks to players. Shuffle and deal action cards. Determine the first player. Place scoring markers at zero.

Turn Structure

The game is played over four phases:

  1. Building Phase: Players take turns placing blocks on the board to construct towers. Cards determine where and how blocks may be placed.
  2. Claiming Phase: Players claim towers they have majority presence in by placing their markers.
  3. Clearing Phase: Players remove claimed towers, scoring points based on tower height and composition.
  4. Conflict Phase: Players may knock opposing blocks off contested towers, affecting scoring.

Actions

Scoring / Victory Conditions

Points are scored when towers are cleared during the clearing phase. Tower value is based on height and block composition. The player with the most total points after all four phases wins.

Special Rules & Edge Cases

Player Reference

Phase Activity Goal
Building Place blocks on board Build valuable towers
Claiming Mark your towers Secure majority towers
Clearing Remove claimed towers Score points
Conflict Remove opponent blocks Disrupt enemies