Bloody April: The Battle of Shiloh, 1862

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Overview

Bloody April is a detailed simulation of the Battle of Shiloh (April 6-7, 1862), one of the bloodiest engagements of the American Civil War. Published by SPI in 1979, it uses a revision of the Terrible Swift Sword game system. The game tracks morale, Brigade Combat Effectiveness, stragglers, soldier fatigue, ammunition, regimental assignments, and individual unit strengths. Each hex represents approximately 200 yards, each unit represents a regiment or battery, and each game turn represents roughly 30 minutes.

Components

Setup

Players consult the Initial Deployment Chart for the chosen scenario. Confederate units generally begin the game attacking Union encampments around Pittsburg Landing. Units are placed in their designated hexes. The Game-Turn marker is placed on the Turn Record Track. Players should familiarize themselves with the formation and facing rules before play begins.

Turn Structure

Each Game-Turn follows the SPI Case System sequence:

  1. First Player-Turn
    • A. Command Phase: Check Brigade Combat Effectiveness, recover stragglers, assess fatigue.
    • B. Movement Phase: Move units according to formation and facing rules. Enter reinforcements.
    • C. Combat Phase: Resolve fire combat (artillery and infantry) and melee attacks. Apply morale checks.
  2. Second Player-Turn: Same phases in reverse.
  3. Game-Turn Record Interphase: Advance turn marker, check for special events.

Actions

Scoring / Victory Conditions

Victory is determined by control of key terrain features (particularly Pittsburg Landing and the road network), enemy casualties inflicted, and historical objectives achieved. The Confederate player generally wins by driving the Union into the Tennessee River before Buell’s reinforcements arrive. The Union player wins by holding the line on Day 1 and counterattacking on Day 2 with fresh troops. Specific victory point schedules are provided for each scenario.

Special Rules & Edge Cases

Player Reference

Formation Movement Combat Effect
Line Slow Best attack/defense
Column Fast Poor in combat
Encamped Stationary Very poor defense
Phase Key Activities
Command Check BCE, recover stragglers, fatigue
Movement Move, change formation/facing, reinforce
Combat Fire, melee, morale checks