Blood Rage

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Blood Rage is a Viking-themed area control game where players lead their clans through three Ages as Ragnarok destroys the world. Players draft cards, invade provinces, upgrade their clans, complete quests for the gods, and battle for glory. The player with the most Glory at the end of the Third Age wins. Dying gloriously — even in Ragnarok — earns glory, making this more than a simple conquest game.

Components

Setup

  1. Prepare Your Clan: Choose a clan sheet. Take Leader + 8 Warriors (with colored bases) and 1 Ship (with colored sail). Place Glory marker on “0.” Place Clan tokens on starting stats: 6 Rage, 3 Axes, 4 Horns. Place a token on the “6” spot of your Rage Track.
  2. Prepare the Board: Place Yggdrasil Pillage token (green border) on center. Shuffle 8 other Pillage tokens randomly on outer provinces, reward-side up. Place Ragnarok tokens on the three Age Track Ragnarok spots (text side up). Place Doom token on the province indicated by the First Age Ragnarok token.
  3. Pre-destroy provinces by player count:
    • 4 players: 1 province destroyed
    • 3 players: 2 provinces destroyed
    • 2 players: 3 provinces destroyed
  4. Prepare Cards: Separate into three decks by card back (1, 2, 3). Remove cards based on player count:
    • 4 players: no cards removed
    • 3 players: remove all 4+ cards
    • 2 players: remove all 3+ and 4+ cards Shuffle each deck and place on Age Track.
  5. Place Monster figures near the board. Place Saga token on “Gods’ Gifts — Age 1.” First player: born furthest north.

Turn Structure

The game is played over 3 Ages, each with 6 phases in order:

1. Gods’ Gifts Phase (Card Drafting)

2. Action Phase

3. Discard Phase

4. Quest Phase

5. Ragnarok Phase

6. Release Valhalla Phase

Actions

Invade (Cost: Figure’s STR in Rage; Leader is free)

Place a figure from your reserve into any empty village in any outer province. Ships go to fjords only. Cannot invade directly into Yggdrasil. Cannot exceed your Horns stat limit for figures on the board.

March (Cost: 1 Rage)

Move any number of your figures from ONE province to empty villages in ONE other province (any distance). Ships cannot march. Generally the only way to reach Yggdrasil (no village limit there).

Upgrade (Cost: Card’s STR in Rage)

Place an Upgrade card from hand onto appropriate clan sheet slot. Replaces existing card in that slot if occupied. Types:

Quest (Cost: 0 Rage, but cannot act at 0 Rage)

Place a Quest card facedown on your clan sheet. No limit on committed quests. May commit to duplicate quest types.

Pillage (Cost: 0 Rage, but cannot act at 0 Rage)

Choose an un-pillaged province with at least one of your figures (or in supporting fjord). Resolved in 3 steps:

  1. Call to Battle: Starting left, each player may move ONE figure from an adjacent province into an empty village of the pillaged province (free, even at 0 Rage). Ships cannot move.
  2. Play Cards: All players with figures in the battle simultaneously reveal one card. Battle cards add +STR; other cards add nothing.
  3. Resolution: Highest total STR wins. Ties: ALL participants lose.
    • Winner: discards played cards. Gains Battle Glory = current Axes stat.
    • Losers: return played cards to hand. All their figures in the battle go to Valhalla.
    • If pillaging player wins: gain Pillage Reward and flip token.
    • If pillaging player loses: province NOT pillaged; can be attempted again later.

Pillage Rewards

| Token | Reward | |——-|——–| | Rage | +1 Rage stat step | | Axes | +1 Axes stat step (immediate effect) | | Horns | +1 Horns stat step | | Glory | +5 Glory | | Yggdrasil | +1 to ALL three stats |

Scoring / Victory Conditions

Glory Sources:

Game End: After the Release Valhalla phase of the Third Age.

Winner: Player with the most Glory.

Special Rules & Edge Cases

Player Reference

Starting Clan Stats: | Stat | Starting Value | Effect | |——|—————|——–| | Rage | 6 | Actions available per Age | | Axes | 3 | Glory gained per battle victory | | Horns | 4 | Max figures on board |

Figure STR (base): | Figure | STR | Invade Cost | |——–|—–|————-| | Warrior | 1 | 1 Rage | | Ship | 2 | 2 Rage | | Leader | 3 | Free |

Action Costs: | Action | Rage Cost | |——–|———–| | Invade | Figure’s STR (Leader: free) | | March | 1 | | Upgrade | Card’s STR | | Quest | 0 (but need >0 Rage) | | Pillage | 0 (but need >0 Rage) |

End-Game Stat Bonuses: | Stat Level | Glory Bonus | |————|————-| | 4th or 5th step | +10 Glory | | 6th (final) step | +20 Glory |

Ragnarok Glory per Figure: | Age | Glory | |—–|——-| | 1st | 2 | | 2nd | 3 | | 3rd | 4 |

Phase Checklist:

  1. Gods’ Gifts (draft cards)
  2. Action (take turns spending Rage)
  3. Discard (keep 1 card; 0 in Age 3)
  4. Quest (reveal and score quests)
  5. Ragnarok (destroy province, figures to Valhalla)
  6. Release Valhalla (return figures, reset pillage tokens, pass First Player)