Overview
Blood Feud in New York is a gang warfare board game published by Eagle Games in 2004. On a large map of New York City (including the boroughs of Queens and Brooklyn), players build up gangs of thugs, goons, and hitmen, moving them around the city in limos, speedboats, and helicopters to attack rivals, take control of boroughs, earn income, and hire more gangsters. The game features over 300 highly detailed miniatures and combines area control, resource management, and direct combat in a cinematic organized crime theme.
Components
- Large game board depicting New York City boroughs
- Over 300 miniatures: buildings, hitmen, goons, thugs, gangsters, limousines, speedboats, helicopters (with spinning rotors)
- Boss and family member figures for each player
- Money tokens
- Combat dice (ten-sided)
- Reference cards with asset costs and abilities
- Rulebook
Setup
Each player selects a gang color and receives their Boss, family members, and starting gangsters. Players place their headquarters in a starting borough. Initial income is distributed. Each player receives reference cards showing the costs and benefits of hiring different assets.
Turn Structure
Each round follows this sequence:
- Income Phase: Collect income from controlled boroughs. Bonuses apply for having family members spread across multiple boroughs.
- Recruitment Phase: Spend income to hire thugs, goons, hitmen, buy vehicles (limos, speedboats, helicopters), purchase buildings (penthouses, businesses), or buy police protection.
- Movement Phase: Move your gangsters and vehicles between boroughs.
- Combat Phase: Attack enemy gangsters in the same borough. Resolve combat with dice.
- Control Phase: Determine borough control based on surviving forces.
Actions
- Hire Assets: Spend income to recruit thugs (cheap, weak), goons (moderate), and hitmen (expensive, powerful). Purchase vehicles for mobility and buildings for income bonuses.
- Move: Transport gangsters via limos (land), speedboats (water routes), or helicopters (any borough). Different vehicles have different capacity and speed.
- Attack: Move gangsters into an enemy-occupied borough to initiate combat. Each attacker rolls a ten-sided die, succeeding on a roll equal to or greater than their attack number. Better units (hitmen) have lower attack numbers.
- Police Protection: Buy police protection to move safely through boroughs without being attacked.
- Kill the Boss: If a player eliminates an enemy Boss, they take control of that gang’s remaining forces and territory.
- Borough Control: Having forces in a borough earns income. Spreading family members across boroughs maximizes income bonuses but increases vulnerability.
Scoring / Victory Conditions
The game ends when only one player (or allied group of players) remains, or when a predetermined number of rounds have been played. The player controlling the most boroughs and having the most money and assets wins. Eliminating another player’s Boss allows you to absorb their gang.
Special Rules & Edge Cases
- Family Member Vulnerability: Spreading family members across boroughs maximizes income but makes them targets. Grouping them in one borough is safe but earns no bonus income.
- Boss Assassination: Killing an enemy Boss is the ultimate power move, granting control of that player’s entire gang. Protecting your Boss is critical.
- Police Protection: Purchased police protection creates safe passage through boroughs but is expensive and temporary.
- Vehicle Capacity: Each vehicle type has a maximum passenger capacity. Helicopters can bypass ground-based obstacles.
- Borough Income: Different boroughs generate different amounts of income. Manhattan is the most valuable but also the most contested.
- Alliance and Betrayal: Players may form informal alliances, but there is no binding mechanism preventing betrayal.
Player Reference
| Asset |
Cost |
Attack Number |
Notes |
| Thug |
Low |
High (harder to hit) |
Cheap cannon fodder |
| Goon |
Medium |
Medium |
Standard enforcer |
| Hitman |
High |
Low (easy to hit) |
Elite killer |
| Vehicle |
Movement |
Capacity |
Route |
| Limo |
Land |
Standard |
Roads only |
| Speedboat |
Water |
Standard |
Waterways |
| Helicopter |
Any |
Limited |
Direct flight |