Blood Feud in New York

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Blood Feud in New York is a gang warfare board game published by Eagle Games in 2004. On a large map of New York City (including the boroughs of Queens and Brooklyn), players build up gangs of thugs, goons, and hitmen, moving them around the city in limos, speedboats, and helicopters to attack rivals, take control of boroughs, earn income, and hire more gangsters. The game features over 300 highly detailed miniatures and combines area control, resource management, and direct combat in a cinematic organized crime theme.

Components

Setup

Each player selects a gang color and receives their Boss, family members, and starting gangsters. Players place their headquarters in a starting borough. Initial income is distributed. Each player receives reference cards showing the costs and benefits of hiring different assets.

Turn Structure

Each round follows this sequence:

  1. Income Phase: Collect income from controlled boroughs. Bonuses apply for having family members spread across multiple boroughs.
  2. Recruitment Phase: Spend income to hire thugs, goons, hitmen, buy vehicles (limos, speedboats, helicopters), purchase buildings (penthouses, businesses), or buy police protection.
  3. Movement Phase: Move your gangsters and vehicles between boroughs.
  4. Combat Phase: Attack enemy gangsters in the same borough. Resolve combat with dice.
  5. Control Phase: Determine borough control based on surviving forces.

Actions

Scoring / Victory Conditions

The game ends when only one player (or allied group of players) remains, or when a predetermined number of rounds have been played. The player controlling the most boroughs and having the most money and assets wins. Eliminating another player’s Boss allows you to absorb their gang.

Special Rules & Edge Cases

Player Reference

Asset Cost Attack Number Notes
Thug Low High (harder to hit) Cheap cannon fodder
Goon Medium Medium Standard enforcer
Hitman High Low (easy to hit) Elite killer
Vehicle Movement Capacity Route
Limo Land Standard Roads only
Speedboat Water Standard Waterways
Helicopter Any Limited Direct flight