Blokus

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Blokus is an abstract territory strategy game where players take turns placing polyomino pieces (shapes made of squares) onto a shared 20x20 grid board. Each player has 21 pieces in their color and tries to place as many of them as possible. The player who places the most squares (or has the fewest remaining) wins.

Components

Setup

  1. Each player chooses a color and takes that set of 21 pieces.
  2. Choose a player to go first; play proceeds clockwise around the board.

Turn Structure

On each turn, a player places exactly one piece on the board following the placement rules. If a player cannot legally place any piece, they must pass their turn. Play continues clockwise until no player can place any more pieces.

Actions

Place a Piece:

Pass:

Scoring / Victory Conditions

Game End: The game ends when no player can place any more pieces.

Basic Scoring

Each player counts the number of unit squares in their remaining (unplaced) pieces. The player with the lowest number of remaining squares wins.

Advanced Scoring

Players compete for the highest score:

Scenario Score
All pieces placed, monomino last +20 points
All pieces placed, monomino not last +15 points
8 squares remaining -8 points
24 squares remaining -24 points

Special Rules & Edge Cases

Two-Player Variant

Three-Player Variant

Key Clarifications

Player Reference

Piece Type Count per Player Squares per Piece Total Squares
Monomino (1-square) 1 1 1
Domino (2-square) 1 2 2
Trominoes (3-square) 2 3 6
Tetrominoes (4-square) 5 4 20
Pentominoes (5-square) 12 5 60
Total 21 89

Quick Rules Reminder:

  1. First piece covers a board corner
  2. Each new piece must touch your own color diagonally (corner-to-corner)
  3. Same color pieces never touch edge-to-edge
  4. Pass if you cannot place; game ends when nobody can place
  5. Fewest remaining squares wins (basic) or highest score wins (advanced)