Bladestorm

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bladestorm is a fantasy skirmish-level miniatures game published by Iron Crown Enterprises (I.C.E.), designed as an adjunct to fantasy role-playing games for when battles become too large for RPG rules. Each figure represents one person or creature. Players build forces of regular troops, heroes, monsters, spell users, standard bearers, musicians, leaders, and vehicles, then fight tactical battles on a tabletop using six-sided dice. The system emphasizes fast resolution and character-driven combat with a distinctive spell system that includes the titular Bladestorm — a devastating tornado spell that hits friend and foe alike.

Components

Setup

  1. Agree on the point value or force composition for the battle.
  2. Each player builds their force, assigning attributes to each figure: Movement, Melee Attack, Melee Damage, Defense, and Endurance.
  3. Set up the battlefield terrain.
  4. Deploy forces according to the scenario or agreed deployment zones.
  5. Determine initiative.

Turn Structure

Each game turn consists of alternating activations:

1. Initiative Phase

2. Activation Phase

3. Magic Phase (if applicable)

4. End Phase

Actions

Movement

Melee Attack

Ranged Attack

Magic

Leadership and Morale

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Attribute Use
Movement Distance a figure can move per turn
Melee Attack Number of d6 rolled to attack
Melee Damage Modifier to damage dealt
Defense Target number opponents must exceed
Endurance Hit points — 0 = eliminated
Combat Resolution
Roll dice = Melee Attack rating
Each die > Defense = hit
Damage = highest successful die + Damage modifier
Subtract from Endurance

| Spell: Bladestorm | Massive AoE, hits all figures in area | |——————-|————————————–|