Black Box

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Black Box is a deduction board game for 1–2 players designed by Eric Solomon. One player (the codemaker) secretly places a number of “atoms” (balls) inside an 8×8 grid. The other player (the codebreaker) fires rays from the edges of the grid to determine where the hidden atoms are located. Rays interact with atoms in predictable ways — they can be absorbed, deflected, or reflected. Using the results of each probe, the codebreaker deduces atom positions. The goal is to locate all hidden atoms using the fewest probes and incurring the lowest score (lower is better).

Components

Setup

  1. Place the game board between the two players so the codemaker can see inside the grid and the codebreaker cannot (or use a screen/shield).
  2. The codemaker secretly places the agreed number of atoms (typically 4 or 5) on squares within the 8×8 grid.
  3. The codebreaker prepares to track probe results.

Turn Structure

The game is played in a series of probes:

  1. Fire a Ray: The codebreaker selects an entry port along the edge of the grid and announces it.
  2. Determine Result: The codemaker traces the ray’s path through the grid according to the interaction rules and announces the result:
    • Hit (H): The ray struck an atom directly — it is absorbed and does not exit.
    • Reflection (R): The ray was reflected back out its entry port.
    • Detour: The ray exits at a different port — the codemaker announces the exit port number.
    • Miss: The ray passes straight through and exits directly opposite (this is a special case of detour).
  3. Record Result: The codebreaker marks the result on their tracking sheet.
  4. Repeat: Continue firing rays until the codebreaker feels confident about the atom positions.
  5. Guess: The codebreaker announces their guesses for all atom positions.
  6. Reveal and Score: The codemaker reveals the actual positions and the score is calculated.

Actions

Ray Interactions

Deduction

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Ray Result Description Point Cost
Hit (H) Ray strikes atom directly 1
Reflection (R) Ray bounces back to entry 1
Detour Ray exits at different port 2
Miss Ray passes straight through 2
Penalty Points
Incorrect atom guess (Parker Bros) 5 per atom
Incorrect atom guess (Waddingtons) 10 per atom

| Goal | Lowest total score wins | |——|————————|