Bitin' Off Hedz

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bitin’ Off Hedz is a madcap dinosaur racing game where players race their dinosaurs from Start to the Volcano at space 100. Along the way, players collect rocks (the game’s currency), throw rocks at opponents to swap positions, push rivals into bad spots, and bite off heads to send opponents back to Start. The first player to reach the Volcano with an exact roll wins.

Components

Setup

  1. Each player chooses a pawn to represent their dinosaur.
  2. 2-3 players: Each player controls two pawns (see special rules below).
  3. Place a supply of rocks in the lagoon (central area).
  4. Place all pawns on the Start space. Each player takes 1 rock (Start is a Rock space).
  5. The oldest player goes first; play proceeds to the left.

Turn Structure

On your turn:

  1. Roll two dice (unless modified by Mudd Pitt or Lava).
  2. Optionally spend rocks to re-roll individual dice before moving.
  3. Move forward the total shown on the dice.
  4. Resolve any interactions (rocks, other players, special spaces).
  5. If alone in last place, optionally spend 1 rock for an extra turn (once per normal turn).

Important: You must move at least one space forward before interacting with anything on the board.

Actions

Collect Rocks

Re-Roll Dice

Throw Rocks

Push Other Players

Bite Off Heads

Extra Turn

Scoring / Victory Conditions

Special Rules & Edge Cases

Special Spaces

Space Type Effect
Rock Space Take 1 rock from supply when landing here
Mudd Pitt Roll only 1 die when starting here (Start and last 3 spaces before Finish are Mudd Pitts)
BOO! Roll again immediately when landing here
THINK! Choose between two routes
Learn to Fly Transparent spaces – if you stop here, fall into the ocean, lose all rocks, return to Start
Lava Roll only 1 die when starting here. Must spend 1 rock to survive landing here (otherwise return to Start, lose all rocks). Cannot spend rocks for any reason on Lava except the survival rock
Safety Beach Spaces 0-10: head-biting is not permitted

Rock Limit

The Shortcut

2-3 Player Rules

Alternative Dinosaur Types

Type Ability Drawback
T-Rex May ignore one die (move 1 die or both) Rock limit: 4
Stegosaurus Cannot be pushed
Dimetrodon Spend 1 rock to re-roll both dice; +1 defense vs throws
Triceratops Steal up to 3 rocks when pushing
Ankylosaurus +2 defense vs throws
Velociraptor Spend 1 rock for a 3rd die (not in Lava/Mudd)
Brachiosaurus Treat Mudd Pitts as normal spaces (declare before rolling) Rock limit: 5
Fliers Treat air spaces and Mudd Pitts as normal (declare before rolling) Cannot push
Parasaurolophus If head bitten, go to nearest Think space instead of Start
Cavemen Throw ALL rocks for guaranteed hit (first attempt only)
Mammoths Treat Mudd Pitts as normal (declare before rolling) Cannot throw rocks
Mice Roll 3 dice for movement (1 die in Mudd/Lava) Rock limit: 2

Player Reference

Key Rule Detail
Movement 2 dice (1 die in Mudd Pitt/Lava)
Rock limit 6 (varies by dino type)
Finish Exact roll required (space 100 or 77 from Lava)
Head-biting Exact roll, not on Safety Beach (0-10)
Push Steal 1 rock, target finishes your move
Extra turn 1 rock, only if alone in last place, once per turn