Bismarck

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bismarck is a two-player naval wargame simulating the historic hunt for the German battleship Bismarck in May 1941. One player commands the German forces (Bismarck and potentially Prinz Eugen), while the other controls the British Royal Navy forces attempting to locate and destroy the Bismarck. The game uses a double-blind search system where the German player plots secret movement while the British player searches the North Atlantic. Once contact is made, tactical naval combat is resolved on a separate battle board.

Components

Setup

  1. Place the strategic map board.
  2. The German player secretly places the Bismarck’s starting position.
  3. The British player deploys Royal Navy forces in their historical starting positions.
  4. Set up the tactical battle board nearby for combat resolution.

Turn Structure

Each game turn represents a period of time and includes:

  1. German Movement Phase: The German player secretly plots movement for the Bismarck (and Prinz Eugen if in play).
  2. British Movement Phase: The British player moves naval units and deploys search aircraft.
  3. Search Phase: The British player attempts to locate the Bismarck using ship searches and aircraft reconnaissance.
  4. Contact Phase: If the Bismarck is located, combat may occur.
  5. Combat Phase: Tactical combat is resolved on the battle board when forces are in the same sea zone.

Actions

German Actions

British Actions

Tactical Combat

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Force Key Ships
German Bismarck, Prinz Eugen
British Hood, Prince of Wales, King George V, Rodney, Victorious, Ark Royal, and others
Victory Condition Side
Sink Bismarck British
Reach France or survive German