Betrayal at House on the Hill

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Betrayal at House on the Hill is a semi-cooperative exploration and horror game. Players explore a haunted house by laying room tiles, discovering items, omens, and events as they go. At some point during exploration, an omen card triggers the “haunt,” and one explorer becomes a traitor. The game then becomes a battle between the traitor (with possible monster allies) and the remaining heroes. There are 50 unique haunt scenarios, each with different objectives and win conditions.

Components

Setup

  1. Set aside the Traitor’s Tome and Secrets of Survival books.
  2. Each player chooses a character card (one explorer per side; pick one side).
  3. Attach 4 plastic clips to the character card, each pointing to the green starting numbers for Speed, Might, Knowledge, and Sanity.
  4. Shuffle and place omen, item, and event card decks face-down.
  5. Place the Basement Landing, Entrance Hall/Foyer/Grand Staircase, and Upper Landing tiles from left to right.
  6. Shuffle remaining room tiles face-down in a stack.
  7. Place all explorer figures in the Entrance Hall.
  8. The explorer with the nearest upcoming birthday goes first; play proceeds clockwise.

Turn Structure

On your turn, you may do the following actions in any order:

  1. Move up to your current Speed in spaces.
  2. Discover new rooms by entering empty doorways.
  3. Use items or omen cards (once each per turn).
  4. Attempt die rolls as required.
  5. Attack (once per turn, only after the haunt starts).

After drawing an omen card, you must make a haunt roll at the end of your turn.

Actions

Moving

Discovering Rooms

Drawing Cards

Using Items

Making a Haunt Roll

Attacking (After Haunt)

Scoring / Victory Conditions

Special Rules & Edge Cases

Special Rooms

Trait Damage

After an Explorer Dies

Monster Movement

Player Reference

Phase Before Haunt After Haunt
Move Up to Speed spaces Up to Speed spaces
Discover rooms Yes Yes (if applicable)
Draw cards Yes (triggers haunt roll for omens) Varies by haunt
Use items Once per turn each Once per turn each
Attack No Once per turn
Haunt roll After drawing omen N/A (haunt already started)
Dice Values: 0, 1, or 2 per die
Damage Attacker total - Defender total = damage
Death Any trait reaches skull symbol

| Haunt Trigger | Roll 6 dice < number of omen cards drawn | |————-|—————————————-|