Bermuda Triangle is a family board game where players sail fleets of ships from port to port collecting freight cards while avoiding a mysterious, magnetically powered cloud that sweeps across the board capturing ships. The player who collects the most value in freight by successfully navigating the Bermuda Triangle area wins.
Components
1 game board (Bermuda Triangle sea map with ports, paths, and dot grid)
16 ships (4 per player in 4 colors: blue, yellow, green, red)
Product freight cards (sugar, oil, bananas, lumber) with dollar values
Home port bonus cards (8 total)
Dice
Setup
Insert a small magnet into each ship (yellow side of magnet face up).
Assemble the cloud onto its base (art side up over the rim).
Each player receives 4 ships of one color and places 1 ship in a port space of each port.
Sort freight cards by product type, shuffle each pile, place money side up behind the corresponding port.
Place home port cards in a pile behind the “Home Port.”
Place the cloud with its locater on the center red circle, notch pointing North, cloud’s “A” on the notch.
High roll of dice goes first; play proceeds clockwise.
Turn Structure
Each turn has two phases:
Ship Movement: The active player rolls the dice and moves one of their ships the number of spaces rolled.
Cloud Movement (after all players have moved): After all players have taken a turn, the spinner is spun and the cloud is rotated and moved.
Actions
Moving Ships
A player must move one ship each turn if possible.
Move along the paths between ports, counting white ship-shaped spaces.
Ships cannot move under the cloud or touch a ship under the cloud.
If the only possible move goes toward the cloud, move as close as possible and stop.
Each port counts as 1 space and interrupts movement – a ship must dock at each port it reaches, even if the dice roll would carry it further.
A player may not have more than 2 ships in any one port at a time.
Ships may pass other ships on paths, counting occupied spaces.
Landing by exact count on a space occupied by any other ship sends that ship back to the previous port.
Port Capacity
A port is full based on player count:
2 players: 2 ships fill a port
3 players: 3 ships fill a port
4 players: 4 ships fill a port
Ships cannot enter a full port and must stay on the path.
Collecting Freight
When a ship docks at a port, the player takes the top product freight card from that port’s pile.
Ships returned to a port after being landed on do not collect a freight card.
Once a port’s freight cards are exhausted, no more cards can be collected there.
Home Port Bonus
Each time a ship docks at “Home Port,” the player receives a home port bonus card.
Only 8 bonus cards exist; no cards are given once they run out.
Ships returned to Home Port by being landed on do not receive a bonus card.
Cloud Movement
The cloud notched pointer must always point exactly North.
Rotation: The inner ring letter on the spinner determines cloud rotation. Turn the cloud clockwise until that letter aligns with the notch.
Movement: The middle ring gives the number of dots to move; the outer ring gives the direction (N, S, E, W). If the spinner shows the full word (e.g., “North”), the cloud travels to the last dot in that direction.
The cloud locater never moves past any outside dot on the grid.
Removing Ships
When the cloud locater reaches an outside dot on the grid, the cloud is removed from the board.
All ships captured under the cloud are removed from the game permanently.
The cloud is then reset to the center red circle.
Scoring / Victory Conditions
The game ends when:
A player collects $350,000 in any combination of freight and bonus cards, OR
A player has lost all their ships.
The winner is:
The player who reaches $350,000 first, OR
The player with the highest dollar value in cards if the game ends by loss of ships.
A player may win even after losing all ships if they have the highest card value.
Special Rules & Edge Cases
Players may use blocking strategy by keeping 1-2 ships in a port, but must still move each turn if possible (even if it means breaking a blockade).
A player with no possible move passes without penalty.
Cloud should be rotated and moved slowly to avoid tipping.
Ships caught under the cloud may sometimes survive (not always captured).
Player Reference
Item
Detail
Ships per player
4
Ports
Multiple (with specific products)
Freight types
Sugar, Oil, Bananas, Lumber
Home port bonuses
8 cards total
Win condition
$350,000 in cards or highest value when a player loses all ships