Belfort

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Belfort is a worker-placement and area-control game in which players are Master Architects competing to build the castle of Belfort. Players assign Elves, Dwarves, and Gnomes to collect resources, construct buildings, and take special actions. Buildings are placed in five districts, and points are awarded three times during the 7-round game based on each player’s influence in the districts and among the three worker types. The player with the most points at the end wins the Key to the City.

Components

Setup

  1. Assemble the 5 districts into a pentagon game board.
  2. Place Collection board and Calendar board nearby.
  3. Each player takes: 3 Elves, 3 Dwarves (remaining go to worker supply), 12 property markers, 1 scoring marker, 1 player aid.
  4. Each player starts with 1 Wood, 1 Stone, 1 Metal, 5 Gold.
  5. Deal 5 property cards to each player; keep 3, discard 2.
  6. Select 5 Guild tiles and place on the board. Beginner: 3 Resource + 2 Basic. Normal: 1 Resource + 2 Basic + 2 Interactive.
  7. Place Gnomes on the “Gnomes for Hire” area: 9/14/18/22 for 2/3/4/5 players.
  8. Draw 3 property cards for the face-up draw pool.
  9. Randomly distribute turn order crests.

Turn Structure

Each game lasts 7 rounds (months). Each round has 5 phases:

Phase 1: Calendar

Move the calendar marker to the next month.

Phase 2: Placement

Starting with first player and proceeding in turn order, players take turns placing one worker on an available plank (action spot). A player may pass; when passing, all remaining unplaced workers go to Resource Areas. Continue until all players pass.

Placement locations:

Phase 3: Collection

Resolve the Collection board left-to-right, top-to-bottom. Workers collect resources and are reclaimed.

Resource Area Workers Needed Yield Bonus
Forest 1 Elf 1 Wood per Elf +1 Wood for most Elves (no ties)
Quarry 1 Dwarf 1 Stone per Dwarf +1 Stone for most Dwarves (no ties)
Mine 1 Elf + 1 Dwarf pair 1 Metal per pair +1 Metal for most pairs (no ties)
Gold Mine 1 Elf or 1 Dwarf 1 Gold each +1 Gold for most workers (no ties)

Master Workers: A Master Elf counts as 2 Elves for collection; a Master Dwarf counts as 2 Dwarves.

Recruiter’s Desk: Take a new Elf or Dwarf from the worker supply.

King’s Camp: Players swap turn order crests based on placement order.

Income: Collect 1 Gold per Gnome assigned to your buildings.

Taxes: Pay taxes based on your score position (higher scores pay more).

Phase 4: Actions

Starting with first player, players take turns performing one action each cycle. Continue until all players pass. See the Actions section below for details.

Phase 5: Scoring

Scoring occurs 3 times during the game (at specific calendar months, not every round).

District scoring: In each of the 5 districts, the player with the most property markers scores points. Second place also scores. Points increase in later scoring rounds.

Worker majority scoring: The player with the most of each worker type (Elves, Dwarves, Gnomes) scores points.

Actions

During Phase 4, starting with first player, players take turns performing one action per cycle until all pass.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Phase Summary
1. Calendar Advance month marker
2. Placement Assign workers to planks or resource areas
3. Collection Gather resources, recruit, adjust turn order, pay taxes
4. Actions Build, hire Gnomes, trade, use property/guild actions
5. Scoring Score district majorities and worker majorities (3 times in game)
Starting Resources Amount
Wood 1
Stone 1
Metal 1
Gold 5
Elves 3
Dwarves 3
Property cards 3 (from 5 dealt)
Gnomes Available Count
2 players 9
3 players 14
4 players 18
5 players 22