Beat the Buzzard

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Beat the Buzzard (also known as Hol’s der Geier) is a simultaneous card game designed by Alex Randolph. Players each have an identical set of numbered cards (1–15) and compete to win prize cards that are revealed one at a time. Prize cards include positive-value mice (worth points) and negative-value buzzards (penalties). Players simultaneously play one card from their hand each round; the highest unique bid wins a mouse, while the lowest unique bid gets stuck with a buzzard. Tied bids cancel each other out. The player with the most points after all prize cards have been claimed wins.

Components

Setup

  1. Each player takes one complete set of cards numbered 1–15.
  2. Shuffle the 15 prize cards (10 mice + 5 buzzards) and place them face-down in a central pile.
  3. Determine a starting player or simply begin.

Turn Structure

Each round follows this sequence:

  1. Reveal Prize Card: Flip the top card from the prize pile. It shows either a positive mouse value or a negative buzzard value.
  2. Simultaneous Selection: Each player secretly selects one card from their hand and places it face-down.
  3. Reveal Bids: All players simultaneously reveal their chosen cards.
  4. Resolve Winner:
    • For a mouse (positive card): The highest unique bid wins the card. If multiple players tie for the highest, those bids cancel and the next-highest unique bid wins.
    • For a buzzard (negative card): The lowest unique bid is stuck with the card. If multiple players tie for the lowest, those bids cancel and the next-lowest unique bid gets it.
    • If all bids are tied or cancel out, the prize card carries over and is added to the next round’s prize.
  5. Discard Played Cards: All played bid cards are removed from the game (each card can only be used once).

Repeat until all 15 prize cards have been resolved.

Actions

Bidding

Tie-Breaking

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Card Type Values Winner
Mouse (positive) +1 to +10 Highest unique bid
Buzzard (negative) -1 to -5 Lowest unique bid
Bid Cards 1–15, one-time use each
Tied bids Cancel (skip those players)
Unclaimed prize Carries to next round