Beast

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Beast is an asymmetric hidden-movement game set in a dangerous Northern Expanse. One player controls a ferocious Beast, while the other players form a team of hunters. The Beast wins by killing enough settlers; the hunters win by killing the Beast or surviving until reinforcements arrive after enough rounds pass. The Beast moves secretly using face-down movement cards, while hunters move openly and must search to reveal the Beast’s location before they can attack.

Components

Setup

  1. Supply: Place habitat tokens, wound tokens, grudges, upgrade markers, watchtowers, and ancient powers in a central supply.
  2. Contract & Map: Choose a contract and use the corresponding map side.
  3. Animals & Settlers: Place animals and settlers on map locations specified by the contract.
  4. Beastly Talents: Shuffle the deck, place 3 face-up beside it.
  5. Items: Shuffle the item deck, place 3 face-up beside it.
  6. Action Cards: Shuffle the action card deck.
  7. Beast Player: Choose a Beast, take its ability cards and summons, place Beast marker at contract start location.
  8. Hunter Players: Each choose a hunter, take their ability cards. In a 2-player game, the hunter player controls 2 hunters.
  9. Grudges & Trails: Distribute grudges per contract setup. Place trail tokens near the Beast player.

Turn Structure

The game is played over a series of rounds (days). Each round has 3 phases:

Phase 1: Dawn (Drafting)

Phase 2: Day (Actions)

Players take turns playing cards. On your turn, you may play up to one card with each of the two action symbols (up to 2 cards total per turn). Cards are played and resolved one at a time.

The Beast plays the bottom effects of action cards; hunters play the top effects.

Players may also pass or flee (hunters only – move away from danger).

Phase 3: Night

  1. Check contract rewards – evaluate if any contract objectives are met.
  2. Discard and reset – discard remaining cards, reset the market.
  3. Restore health – killed hunters are resurrected at a settlement.
  4. Upgrade – spend grudges to upgrade your character.

Actions

Beast Movement

Hunter Movement & Trails

Searching

Attacking

Summons (Beast only)

Grudges

Upgrades (Night Phase)

Scoring / Victory Conditions

Victory is determined by the chosen contract:

Special Rules & Edge Cases

Player Reference

Role Win Condition
Beast Kill enough settlers (per contract)
Hunters Kill the Beast or survive enough rounds
Action Limit Per Turn
Symbol 1 card Up to 1
Symbol 2 card Up to 1
Total cards Up to 2
Attack Damage 1 wound per attack (+ Ancient Power for +1)
Death Wounds = starting health
Revelation Beast revealed when it attacks or is found by search