Battling Tops is a dexterity game in which players launch spinning tops into an arena and compete to be the last top spinning. The first player to win 10 rounds scores 10 points and wins the game.
Components
1 Battling Tops arena
6 Battling Tops spindles
6 Battling Tops disks (color-coded)
4 Battling Tops pullers with strings
5 score pegs
1 label sheet
Instructions
Setup
Assemble the Spinners: Insert each Battling Tops spindle into its matching color disk with the disk’s grooved side facing down. Twist tightly. Attach the name label of your choice onto the disk.
Place the Battling Tops Arena in the center of the playing area.
Each player chooses a score peg and places it at the start of their scoring corner on the arena.
Each player selects 1 Battling Tops Spinner and 1 Battling Tops Puller.
Choose one player as the Referee.
Turn Structure
Each round is played simultaneously by all players:
Each player takes their Battling Tops Puller and inserts the triple-knot end of its string into the slot of the Battling Tops Spinner.
Wind the string around the spindle of the Battling Tops Spinner.
Snap the Battling Tops Puller into the spindle.
Each player slides the Battling Tops Puller and attached Spinner through their opening in the arena so that the spindle rests in the 2 grooves.
The Referee calls “Go!” and all players simultaneously pull their Battling Tops Spinners into the arena.
Actions
Launch: Pull the string to launch your spinning top into the arena.
Score: The last top still spinning in the arena scores 1 point for that round.
Scoring / Victory Conditions
A player scores 1 point if their Battling Tops Spinner is the last one spinning in the arena at the end of a round.
At the end of each round, the winning player moves their score peg one space on their scoring corner.
The first player to accumulate 10 points wins the game.
Special Rules & Edge Cases
If all tops stop spinning simultaneously or are knocked out at the same time, the round is a draw and no points are awarded. Replay the round.
Players must launch only when the Referee calls “Go!” – early launches may result in a redo at the Referee’s discretion.