BattleTech Collectible Card Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

The BattleTech Trading Card Game (also known as BattleTech CCG) is a collectible card game developed by Wizards of the Coast for FASA, designed by Richard Garfield (creator of Magic: The Gathering). Production ran from 1996 through 2001 across multiple expansions. Two players each build a deck representing a military force in the BattleTech universe, deploying ‘Mechs, vehicles, infantry, and support units to defeat their opponent. The game uses a resource system based on stockpiles and assembly to build and field units.

Components

Setup

Each player shuffles their 60+ card deck. Both players draw an opening hand of cards (typically 7). Players begin with a set amount of starting resources. Determine who goes first by mutual agreement or random method.

Turn Structure

Each turn follows these phases:

  1. Draw Phase: Draw a card from your deck.
  2. Resource Phase: Play resource cards and collect stockpile points.
  3. Deploy Phase: Pay costs to deploy ‘Mechs, vehicles, infantry, and other units from hand to the battlefield.
  4. Attack Phase: Declare attacks with your deployed units against the opponent.
  5. Defense Phase: The defending player assigns blockers and resolves combat.
  6. End Phase: Discard down to hand limit if necessary, resolve end-of-turn effects.

Actions

Scoring / Victory Conditions

A player loses when their influence is reduced to zero. A player wins when they achieve 20 influence or all opponents have lost. Influence is reduced by successful enemy attacks that penetrate defenses. Some cards and missions provide ways to gain influence.

Special Rules & Edge Cases

Player Reference

Card Type Role
‘Mech Primary combat unit, high power
Vehicle Support combat unit
Infantry Low-cost unit
Command Tactical effects
Resource Generate income
Mission Alternate victory path
Win Condition Requirement
Achieve 20 Influence Accumulate through missions/cards
Reduce opponent to 0 Influence Deal enough unblocked damage