Battlestar Galactica: The Board Game

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Battlestar Galactica: The Board Game is a semi-cooperative game of hidden loyalty. Players take on the roles of characters from the TV series, working together to guide the human fleet to safety – but some players are secretly Cylons intent on destroying humanity. Through skill checks, crises, and political maneuvering, players must determine who to trust while managing dwindling resources and fending off Cylon attacks. Humans win by jumping the fleet enough distance to reach Kobol; Cylons win by depleting any resource to zero, destroying Galactica, or invading with centurions.

Components

Setup

  1. Place the game board centrally. Set Food and Fuel dials to 8, Morale to 10, Population to 12.
  2. Place vipers and raptors in Reserves. Place fleet token on Jump Preparation start.
  3. Randomly choose first player; give them the current player token.
  4. Starting with first player (clockwise), each player chooses a character, ensuring the most plentiful type is chosen first. Receive character sheet, token, stand, and piloting token if applicable. Place token on starting location.
  5. Distribute President title (priority: Roslin > Zarek > Baltar) and Admiral title (priority: Adama > Tigh > Helo). Admiral gets 2 nuke tokens; President draws 1 Quorum Card.
  6. Create and distribute Loyalty deck (see below).
  7. Shuffle and place Quorum, Crisis, Super Crisis, and Destination decks. Separate Skill Cards into 5 decks by type.
  8. Each player except the starting player draws 3 Skill Cards from their available types.
  9. Create Destiny deck: deal 2 cards of each skill type facedown, shuffle.
  10. Place 1 basestar and 3 raiders in front of Galactica, 2 vipers below, 2 civilian ships behind.

Loyalty Deck Creation

Players Cylon Cards Not a Cylon Cards Sympathizer
3 1 5 No
4 1 6 Yes
5 2 8 No
6 2 9 Yes

Add 1 extra “Not a Cylon” card for each Baltar or Sharon in play. Deal 1 Loyalty Card to each player. If 4 or 6 players, add Sympathizer card to remaining deck.

Turn Structure

Each player’s turn consists of these steps in order:

1. Receive Skills

Draw Skill Cards as listed on your character sheet. Multi-skill entries let you split draws between listed types.

2. Movement (Optional)

Move to a different location. Moving between Galactica and Colonial One costs 1 discarded Skill Card. Viper pilots may move to adjacent space areas, or discard a card to return to a ship location.

3. Action

Choose exactly one action:

4. Crisis

Draw and resolve the top Crisis Card. Three types:

5. Activate Cylon Ships (if in play)

Activate Cylon ships based on the icon on the Crisis Card.

6. Prepare for Jump (if applicable)

If the Crisis Card has the jump preparation icon, advance the fleet marker one space. If it reaches the auto-jump space, the fleet jumps.

Actions

Key Location Actions

Skill Checks

  1. Read the Crisis Card aloud.
  2. Players discuss strategy (without revealing card details).
  3. Shuffle 2 Destiny deck cards into the check face down.
  4. Starting left of current player, clockwise, each player adds cards face down.
  5. Shuffle all contributed cards, then reveal.
  6. Cards matching the check’s color types add their value; non-matching cards subtract.
  7. If total meets or exceeds difficulty, the check passes; otherwise it fails.

Combat

Scoring / Victory Conditions

Human Victory

Travel at least 8 units of distance (shown on Destination Cards), then jump one final time.

Cylon Victory (any of these)

Sleeper Agent Phase

At the halfway point (distance 4+), deal another Loyalty Card to each player from the remaining deck. Players who now hold a Cylon card may choose to reveal immediately or continue as a sleeper agent.

Sympathizer Card

When dealt, if humans are behind (any resource at half or less), the Sympathizer stays human. If resources are fine, the Sympathizer becomes a revealed Cylon (sent to brig, plays for Cylons).

Special Rules & Edge Cases

Player Reference

Turn Sequence

  1. Receive Skills (draw per character sheet)
  2. Movement (optional; discard 1 card to change ships)
  3. Action (choose one)
  4. Crisis (draw and resolve)
  5. Activate Cylon Ships (if Crisis Card icon)
  6. Prepare for Jump (if Crisis Card icon)

Resource Starting Values

| Resource | Start | |———-|——-| | Food | 8 | | Fuel | 8 | | Morale | 10 | | Population | 12 |

Skill Check Colors

| Type | Color | |——|——-| | Leadership | Purple | | Tactics | Red | | Politics | Yellow | | Piloting | Orange | | Engineering | Blue |

Key Thresholds