Battles of the Third Age

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Overview

Battles of the Third Age is the first expansion for War of the Ring, the board game based on J.R.R. Tolkien’s The Lord of the Rings. It is not a standalone game and requires a copy of War of the Ring. The expansion provides two major additions: “Twilight of the Third Age,” a set of supplemental rules introducing new Event cards, characters, and units for every War of the Ring game; and “Battles of the War of the Ring,” a completely new tactical battle system that recreates the Battle for Rohan (Helm’s Deep) and the Battle for Gondor (Pelennor Fields) in greater detail.

Components

Setup

Use the normal War of the Ring setup with the following additions: place two “Smeagol” tiles in the Hunt Pool. Replace three existing Event cards in each deck (marked with “b” suffix) with their expansion replacements. Add the remaining eight new Event cards to the appropriate decks (two each for Free Peoples Character, Free Peoples Strategy, Shadow Character, and Shadow Strategy decks). All Twilight of the Third Age elements should be added as a whole for optimal game balance.

Turn Structure

The expansion follows War of the Ring’s existing turn structure with added elements:

  1. Action Die Phase: Roll Action Dice as normal; new characters and factions may modify available actions.
  2. Hunt Phase: Modified by Smeagol tiles in the Hunt Pool.
  3. Action Resolution Phase: New characters, factions, and siege engines provide additional options.
  4. Battles of the War of the Ring (separate game mode): Uses its own tactical turn structure for resolving individual battles.

Actions

Scoring / Victory Conditions

Victory conditions remain the same as War of the Ring: the Shadow player wins by conquering Free Peoples strongholds or corrupting the Ring-bearer; the Free Peoples player wins by destroying the Ring in Mount Doom or achieving a military victory. The tactical battle scenarios have their own specific victory conditions based on the historical outcomes of Helm’s Deep and the Pelennor Fields.

Special Rules & Edge Cases

Player Reference

New Character Player Key Ability
Smeagol Free Peoples (potentially) Guide for Ring-bearers; may betray
Galadriel Free Peoples Powerful Elven support
The Balrog Shadow Devastating combat unit from Moria
Witch-King (Chief) Shadow Enhanced Nazgul leader
New Faction Player Units Threat Area
Hillmen of Dunland Shadow 12 figures Rohan
Corsairs of Umbar Shadow 6 figures Gondor (naval)
Ents of Fangorn Free Peoples 8 figures Isengard