Battle Over Britain

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Overview

Battle Over Britain is a two-player strategic wargame simulating the Battle of Britain in the air combat of August and September 1940. Published by SPI/TSR in 1983, one player commands the German Luftwaffe attempting to destroy RAF Fighter Command and establish air superiority over southern England, while the other controls the Royal Air Force defending Britain. The game models the strategic air campaign through a system of raids, interceptions, and damage resolution, covering both the aerial combat and the broader strategic context of bombing targets.

Components

Setup

Players deploy forces according to the scenario setup charts. The Luftwaffe player places bomber and fighter units at French and Belgian bases. The RAF player distributes fighter squadrons across sector airfields in southern England. Radar stations and Chain Home installations are placed on the map. The Turn Record marker is placed at the start position.

Turn Structure

Each Game-Turn represents a portion of a day during the Battle of Britain:

  1. Luftwaffe Planning Phase: The German player plans raids, selecting targets and allocating bombers and fighter escorts.
  2. Detection Phase: RAF radar attempts to detect incoming raids. Success depends on raid size and distance.
  3. RAF Scramble Phase: Detected raids trigger scramble orders to RAF fighter squadrons.
  4. Interception Phase: RAF fighters attempt to intercept Luftwaffe raids before they reach their targets.
  5. Air Combat Phase: Resolve aerial combat between intercepting RAF fighters and Luftwaffe formations.
  6. Bombing Phase: Surviving bombers attack their targets. Damage is resolved on the bombing table.
  7. Return Phase: All aircraft return to base. Damaged and destroyed units are tracked.
  8. Replacement/Repair Phase: Both sides receive replacements and repair damaged airfields and radar stations.

Actions

Scoring / Victory Conditions

The Luftwaffe player wins by achieving air superiority, measured by destroying enough RAF fighter squadrons and infrastructure (airfields, radar, aircraft factories) to force the RAF below operational capacity. The RAF player wins by maintaining sufficient strength to deny the Luftwaffe air superiority through the end of the campaign. Specific victory conditions are based on the cumulative destruction of RAF assets and Luftwaffe losses.

Special Rules & Edge Cases

Player Reference

Phase Luftwaffe RAF
Planning Select targets, assign raids N/A
Detection N/A Radar detection rolls
Scramble N/A Assign interceptors
Air Combat Escort fighters defend Fighters attack
Bombing Resolve target damage Anti-aircraft fire
Return Land at bases Land at bases