Bashni

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Bashni (Towers), also called Column Checkers or Stolbovye Shashki, is a Russian variant of checkers/draughts with a unique tower mechanic. Instead of captured pieces being removed from the board, they are placed under the capturing piece, forming a column (tower). The tower belongs to whoever owns the top piece. This creates a dynamic where captured pieces can be freed and rejoin play, adding deep strategic complexity to the classic checkers formula.

Components

Setup

  1. Place the board with a dark square in each player’s lower-left corner.
  2. Each player places 12 pieces on the dark squares of their nearest 3 rows (standard checkers starting position).
  3. Determine who plays first (light traditionally moves first).

Turn Structure

Players alternate turns. On each turn, a player must either:

  1. Move one of their pieces (or towers they control), OR
  2. Capture an opponent’s piece if a capture is available (captures are mandatory).

Actions

Movement

Promotion

When a regular piece reaches the opposite end of the board (the king row), it becomes a king. Kings can move and capture in any diagonal direction, any number of squares.

Capturing

Tower Mechanics

Scoring / Victory Conditions

The game ends when:

  1. A player captures all of their opponent’s pieces (and controls all towers), OR
  2. A player blocks their opponent so they cannot make any legal move.

That player wins. The other player loses.

Draws may be agreed upon by mutual consent or if neither player can force a win.

Special Rules & Edge Cases

Player Reference

Movement Summary

| Piece Type | Direction | Distance | |———–|———–|———-| | Regular | Diagonal forward | 1 square | | King | Diagonal any | Any distance | | Tower (regular top) | Diagonal forward | 1 square | | Tower (king top) | Diagonal any | Any distance |

Capture Summary

Win Conditions