Barrage

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Barrage is a resource management and worker placement strategy game where players take on the roles of CEOs of energy companies competing to harness hydroelectric power. Players build dams, conduits, and powerhouses along a shared river system, then use water flow to produce energy. The construction wheel mechanic means resources spent on building must be rotated back through the wheel before they can be reused. The player with the most Victory Points after five rounds wins.

Components

Setup

  1. Assign company boards and executive officers to players.
  2. Each player receives: 6 Credits, 6 Excavators, 4 Concrete Mixers.
  3. Place 4 neutral dams (one each at Mountains level 1, Hills level 2, Plains level 3).
  4. Distribute headstream tiles, bonus tiles, objective tiles, and contracts.
  5. Position turn order markers and scoring markers.
  6. Place water drops as indicated for the first round.

Turn Structure

The game is played over 5 rounds. Each round consists of 5 phases:

Phase 1: Income and Headstreams

Phase 2: Actions (Worker Placement)

Players take turns placing engineers on action spaces. The number of engineers required increases with each structure built:

Structure Number Engineers Required
1st 1 engineer
2nd 2 engineers
3rd-4th 3 engineers
4th+ 3 engineers + 3 Credits

Phase 3: Water Flow

Water drops cascade from headstreams following the natural flow pattern, filling dams to capacity before overflowing downstream to the next dam.

Phase 4: Scoring

Phase 5: End of Round

Actions

Construction Actions (Company Board)

Build structures by placing engineers and paying resources from your supply (fed into the construction wheel):

Structure Plains Cost Hills Cost Mountains Cost
Base (Dam) 3 Excavators 4 Excavators 5 Excavators
Elevation 2 Concrete 3 Concrete 4 Concrete
Conduit 2x value Excavators 2x value Excavators 2x value Excavators
Powerhouse 2 Concrete (+1 per existing) 2 Concrete (+1 per existing) 2 Concrete (+1 per existing)

Management Actions (Shared Board)

Construction Wheel

Resources spent on building are placed on the construction wheel and must be rotated before becoming available again. The Workshop action rotates the wheel, freeing resources for future turns.

Scoring / Victory Conditions

During the Game

End of Game

The player with the highest VP total wins. VP markers flip after exceeding 100.

Special Rules & Edge Cases

Player Reference

Round Structure

  1. Income & Headstreams
  2. Actions (place engineers)
  3. Water Flow
  4. Scoring
  5. End of Round

Construction Costs Quick Reference

| Structure | Base Cost | Per Level | |———–|———–|———–| | Dam Base | 3-5 Excavators | By altitude | | Elevation | 2-4 Concrete | By altitude | | Conduit | 2x production value Excavators | Same all altitudes | | Powerhouse | 2+ Concrete | +1 per existing powerhouse |

Key VP Sources