Barbarian Prince

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Barbarian Prince is a solitaire adventure game where you play as Cal Arath, the Barbarian Prince, who must accumulate 500 gold pieces in 70 days to finance a counter-coup and reclaim your throne. Each day you choose actions like travelling, searching ruins, seeking audiences, or hiring followers. Events are resolved through numbered sections in a story-driven booklet, with dice rolls determining outcomes. The game combines elements of RPGs, choose-your-own-adventure books, and hex-based wargaming.

Components

Setup

  1. Place the mapboard centrally.
  2. Mark your starting stats: Combat Skill 8, Endurance 9, Wealth Code 2.
  3. Roll 1 die for “Wit & Wiles” rating (if result is 1, use 2 instead).
  4. Determine starting gold from Wealth Code 2.
  5. Place time marker on Day 1, Week 1.
  6. Start at event e001.

Turn Structure

Each day follows this sequence:

  1. Select Action: Choose one daily action.
  2. Resolve Events: Follow the action’s rules, rolling dice and consulting tables. Events may lead to combat, encounters, or special situations.
  3. Evening Meal: Provide food for entire party (r215).
  4. Lodging: If in a town, castle, or temple, purchase lodging (r217).
  5. Advance Time: Move to the next day. After Day 7, advance to next week.

The game ends after 70 days (10 weeks) or if the Prince is killed.

Actions

Actions Allowed in Any Hex

Actions Allowed in Specific Hexes

Travel Rules

Combat (r220)

When combat occurs:

Transport (r206)

Scoring / Victory Conditions

Win: Accumulate 500 gold pieces within 70 days to finance the counter-coup and reclaim the throne of the Northlands Kingdom.

Lose:

Special Rules & Edge Cases

Player Reference

Cal Arath’s Starting Stats

| Stat | Value | |——|——-| | Combat Skill | 8 | | Endurance | 9 | | Wealth Code | 2 | | Wit & Wiles | Roll 1d6 (min 2) |

Travel Speeds

| Mode | Hexes/Day | |——|———–| | On Foot | 1 | | Mounted | 1-2 | | Airborne | 1-3 |

Transport Capacity

| Carrier | Load Capacity | |———|—————| | Person on foot | 10 loads | | Mount | 30 loads | | Mounted rider | Rider (20) + 10 extra loads |

Daily Sequence

  1. Choose action
  2. Resolve events/combat
  3. Evening meal
  4. Lodging (if in settlement)
  5. Advance day