Overview
Banqi (Half Chess), also known as Dark Chess or Blind Chess, is a two-player Chinese board game played on half of a Xiangqi (Chinese chess) board. All 32 pieces start face-down and are revealed during play. Players capture opponent pieces based on a ranking system, creating a game of incomplete information and tactical deduction. Most games last 10-20 minutes.
Components
- Half of a Xiangqi board (4x8 grid, 32 squares)
- 32 Xiangqi pieces (16 per side: Red and Black)
Pieces per Side (7 types, 16 total)
| Piece | Quantity | Rank |
|——-|———-|——|
| General | 1 | Highest (7) |
| Chariot | 2 | 6 |
| Horse | 2 | 5 |
| Cannon | 2 | Special |
| Advisor | 2 | 4 |
| Elephant | 2 | 3 |
| Soldier | 5 | Lowest (1) |
Setup
- All 32 pieces are shuffled and placed face-down randomly on the 32 squares of the 4x8 grid.
- The first player turns any one piece face-up. The color of that piece determines which color that player controls for the rest of the game.
Turn Structure
On each turn, a player performs exactly one of three actions:
- Flip: Turn a face-down piece face-up.
- Move: Move one of your face-up pieces one square orthogonally (up, down, left, or right).
- Capture: Capture an adjacent enemy piece (following capture rules).
Actions
Flipping
Turn any face-down piece face-up. This reveals the piece for all players. You may flip any piece regardless of color.
Moving
Move one of your own face-up pieces one square in any orthogonal direction (not diagonal). You cannot move onto a square occupied by a friendly piece or a face-down piece.
Capturing (Standard Pieces)
A piece may capture an adjacent enemy piece of equal or lower rank, with one exception:
- Soldiers can capture the General (the lowest captures the highest).
- The General cannot capture Soldiers.
Capturing (Cannon)
The Cannon captures differently from all other pieces:
- It does NOT capture adjacent pieces normally.
- Instead, it captures by jumping: it moves any distance along a row or column, jumping over exactly one intermediate piece (the “screen”).
- The screen can be any piece: friendly, enemy, or face-down.
- All squares between the Cannon and screen, and between the screen and target, must be empty.
- The Cannon can capture any piece regardless of rank.
- The Cannon still moves normally (one square orthogonally) when not capturing.
Scoring / Victory Conditions
The game ends when a player cannot make a legal move. That player loses.
Most commonly, a player loses because all their pieces have been captured, leaving them with no pieces to move.
A draw may be agreed upon if neither player can force a win.
Special Rules & Edge Cases
- The first piece flipped determines which player plays which color.
- Face-down pieces block movement but can be jumped by Cannons as screens.
- The General-Soldier exception is circular: Soldiers beat Generals, but Generals cannot attack Soldiers.
- Cannons can capture any piece but must jump exactly one screen.
- A Cannon without a screen available cannot capture (but can still move).
- There is no check or checkmate mechanic; the General is simply captured like any other piece.
Player Reference
Piece Ranking (High to Low)
General > Chariot > Horse > Cannon* > Advisor > Elephant > Soldier
*Cannon captures by jumping, not by rank
Special Capture Rules
- Soldier captures General (exception to ranking)
- General cannot capture Soldier
- Cannon jumps exactly 1 screen to capture any piece
Turn Options
- Flip any face-down piece
- Move your piece 1 square orthogonally
- Capture an adjacent enemy piece (or Cannon jump-capture)