BANG! The Bullet!

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

BANG! The Bullet! is a Spaghetti Western-themed card game of hidden roles. Players are secretly assigned roles – Sheriff, Deputy, Outlaw, or Renegade – each with different win conditions. Through card play involving shooting (BANG! cards), dodging (Missed! cards), and various special abilities, players try to deduce who is who and eliminate the right targets. This special edition includes the base BANG! game plus the Dodge City, High Noon, and A Fistful of Cards expansions.

Components

Base Game (BANG!):

Dodge City Expansion:

High Noon Expansion:

A Fistful of Cards Expansion:

Also includes:

Setup

  1. Select role cards based on player count:
    • 3 players: 1 Deputy, 1 Outlaw, 1 Renegade (all face up, special rules)
    • 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws
    • 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy
    • 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy
    • 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputies
    • 8 players: 1 Sheriff, 2 Renegades, 3 Outlaws, 2 Deputies
  2. Shuffle and deal one role card face down to each player. The Sheriff reveals their role; all others keep roles secret.
  3. Shuffle character cards and deal one face up to each player. Each player announces their character name and ability.
  4. Each player takes a second character card face down (for bullet tracking), partially covered by their character card to show exactly as many bullets as depicted on their character.
  5. The Sheriff gets one additional bullet (life point).
  6. Shuffle playing cards and deal each player cards equal to their bullet count. Place remainder as draw pile.

Turn Structure

Play proceeds clockwise starting with the Sheriff. Each turn has three phases:

Phase 1: Draw Two Cards

Draw the top 2 cards from the draw pile. (If the draw pile is empty, shuffle the discard pile to form a new deck.)

Phase 2: Play Cards

Play any number of cards with three limitations:

Card types:

Phase 3: Discard Excess Cards

Discard down to your hand size limit, which equals your current number of life points (bullets showing).

Actions

BANG! and Missed!

Weapons and Distance

Weapon Range Special
Colt .45 (default) 1 No card needed; always available
Volcanic 1 Unlimited BANG! cards per turn
Schofield 2 -
Remington 3 -
Rev. Carabine 4 -
Winchester 5 -

Beer

Draw! Mechanic

Cards with poker symbols (Barrel, Jail, Dynamite) require a “draw!” – flip the top deck card and check the suit/value:

Other Key Cards

Scoring / Victory Conditions

Win Conditions by Role

| Role | Goal | |——|——| | Sheriff | Eliminate all Outlaws and the Renegade | | Deputies | Same as Sheriff – protect the Sheriff | | Outlaws | Kill the Sheriff | | Renegade | Be the last player alive |

Game End

Penalties and Rewards

Special Rules & Edge Cases

Elimination

3-Player Rules (Special)

8-Player Rules (Dodge City)

Dodge City Green-Bordered Cards

High Noon / A Fistful of Cards

Dynamite + Jail

Player Reference

Base Game Characters

Character Life Ability
Bart Cassidy 4 Draws a card each time he loses a life point
Black Jack 4 Shows 2nd drawn card; if Heart/Diamond, draws a 3rd
Calamity Janet 4 Can use BANG! as Missed! and vice versa
El Gringo 3 Draws from the hand of the player who hits him
Jesse Jones 4 May draw 1st card from any player’s hand instead of deck
Jourdonnais 4 Built-in Barrel (draw! on Heart to dodge)
Kit Carlson 4 Looks at top 3 cards, keeps 2, returns 1 to top
Lucky Duke 4 Flips 2 cards for any draw!, chooses the better one
Paul Regret 3 Built-in Mustang (distance to him +1)
Pedro Ramirez 4 May draw 1st card from discard pile instead of deck
Rose Doolan 4 Built-in Scope (distance to others -1)
Sid Ketchum 4 Discard 2 cards anytime to regain 1 life point
Slab the Killer 4 Requires 2 Missed! cards to cancel his BANG!
Suzy Lafayette 4 Draws a card when her hand is empty
Vulture Sam 4 Takes all cards from eliminated players
Willy the Kid 4 Can play unlimited BANG! cards per turn

Dodge City Characters

Character Life Ability
Apache Kid 3 Unaffected by Diamond-suit cards from other players
Belle Star 4 During her turn, no cards in front of others have effect
Bill Noface 4 Draws 1 card + 1 per lost life point in phase 1
Chuck Wengam 4 Lose 1 life to draw 2 cards (not last life point)
Doc Holyday 4 Discard 2 cards for a BANG! (doesn’t count toward limit)
Elena Fuente 3 Any card in hand can be used as Missed!
Greg Digger 4 Regains 2 life when another character is eliminated
Herb Hunter 4 Draws 2 extra cards when another character is eliminated
Jose Delgado 4 Discard blue-bordered card to draw 2 (twice per turn)
Molly Stark 4 Draws a card each time she voluntarily plays/discards out of turn
Pat Brennan 4 May draw 1 card from in play instead of normal 2 from deck
Pixie Pete 3 Draws 3 cards in phase 1 instead of 2
Sean Mallory 3 Hand limit of 10 cards
Tequila Joe 4 Beer restores 2 life instead of 1
Vera Custer 3 Copies any other living character’s ability each turn

Turn Phase Checklist

  1. Check Dynamite (if in play) – draw!
  2. Check Jail (if in play) – draw!
  3. Draw 2 cards
  4. Play cards (1 BANG! max, 1 copy per card, 1 weapon)
  5. Discard to hand limit (= current life points)