Overview
Bagatelle is a traditional billiards-derived indoor table game originating in the 18th century. Players use a cue (or spring-loaded launcher in parlour versions) to shoot balls up a sloped board past wooden pins and into numbered scoring cups. The game combines elements of skill, aim, and strategy. Multiple variants exist, including Traditional Victorian, Sans Egal, Northern, and Mississippi Bagatelle.
Components
- 1 Bagatelle table/board (sloped playing surface with rounded top end)
- 9 Balls: 4 white, 4 red, 1 black
- Wooden pins/pegs (obstacles on the playing surface)
- Numbered scoring cups (typically numbered 1-9 in a semicircle)
- Cue stick (for full-sized tables) or spring-loaded launcher (for parlour versions)
Setup
- Place the bagatelle board on a flat surface or table.
- Place the black ball on the center spot at the rounded end of the board.
- Give each player their assigned balls (in the basic game, all 8 colored balls; in Sans Egal, each player gets 4 of one color).
- The scoring cups are arranged in a semicircle at the rounded end, numbered 1 through 9, with 9 in the center.
Turn Structure
Players take turns shooting all of their assigned balls, one at a time, from the bottom of the board toward the scoring cups at the top.
Victorian Bagatelle (standard):
- The first shot must be taken from the “front spot” (center point near the rear of the table).
- The first shot must strike the black ball. If it does not, the ball is removed from the table and scores nothing.
- Once the black ball has been struck, subsequent shots need not hit any particular ball and can be taken from any spot behind the front spot.
- After all balls are shot, tally the score.
Actions
- Shoot a ball: Using the cue, strike a ball from behind the front spot toward the scoring cups. The ball rolls up the board, bouncing off pins and potentially landing in a scoring cup.
- Pot a ball: A ball that lands in a numbered cup scores the number shown on that cup.
- Black ball bonus: The black ball scores double the value of any cup it lands in.
Scoring / Victory Conditions
Scoring:
- Each numbered cup awards its face value (1-9 points) when a ball lands in it.
- The black ball scores double the cup value (e.g., landing in cup 9 scores 18 points).
- Maximum possible score: 54 points per round (if all balls land optimally).
- Common cup arrangement (clockwise from bottom): 1, 4, 8, 3, 5, 2, 7, 6, 9 (center).
Winning:
- The game is typically played to 120 points across multiple rounds.
- If the first player reaches 120, the second player completes their round to ensure equal turns.
- The player with the highest score after equal rounds wins.
Special Rules & Edge Cases
- First shot must hit black: In Victorian rules, the initial shot must contact the black ball or the shot is void.
- Sans Egal variant: Each player plays only their 4 balls (red or white). Players alternate shooting one ball at a time. The black ball remains on the center spot.
- Northern Bagatelle variant: Every shot must strike the black ball before a ball can be potted. If the black is potted, subsequent shots must strike another ball on the table.
- Mississippi/Southern variant: Played to 121 points on a larger table with side pockets. Uses 7 white and 2 red balls. Shots must hit a red ball first.
- Balls that bounce back: A ball that rolls back past the front spot is out of play and scores nothing.
- Pins are obstacles: The wooden pins deflect balls but do not score or remove balls from play.
Player Reference
| Cup Position |
Points |
Black Ball Points |
| Center (9) |
9 |
18 |
| Surrounding cups |
1-8 |
2-16 |
Standard play: Target score of 120 points
Variants:
- Victorian: Hit black ball first, then free shots
- Sans Egal: 4 balls per player, alternate shots
- Northern: Must always hit black first
- Mississippi: 121 points, must hit red first