Babylon 5: A Call to Arms

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Babylon 5: A Call to Arms is a tabletop miniatures space combat game published by Mongoose Publishing in 2004. Set in the Babylon 5 television universe, players command fleets of warships from various races (Earth Alliance, Minbari, Narn, Centauri, Shadows, Vorlons, and more) and fight tactical space battles using miniatures or counters, dice, and scenario-based objectives.

Components

Setup

  1. Choose a scenario or agree on a point value for fleet building.
  2. Each player builds a fleet using Fleet Allocation Points (FAP), selecting ships from their chosen race’s fleet list. Each ship has a priority level (Patrol, Skirmish, Raid, Battle, War, Armageddon) determining its cost and power.
  3. Set up the playing area (typically a flat surface, 4’x4’ or larger).
  4. Deploy ships according to scenario instructions or standard deployment zones.
  5. Place any terrain features (asteroids, space stations, etc.) as specified.

Turn Structure

Each turn consists of three phases:

1. Movement Phase

2. Attack Phase

3. End Phase

Actions

Scoring / Victory Conditions

Victory conditions are scenario-dependent and may include:

Special Rules & Edge Cases

Player Reference

Turn sequence: Movement (alternating) -> Attack (alternating) -> End Phase

Ship stats: Speed / Turn / Damage Track / Weapons (range, dice, damage) / Special Rules

Priority levels (ascending): Patrol < Skirmish < Raid < Battle < War < Armageddon

Common races: Earth Alliance, Minbari Federation, Narn Regime, Centauri Republic, Shadows, Vorlons