Azul

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Azul

Overview

Players are tile-laying artists decorating the walls of the Royal Palace of Evora. Each round, players draft colored tiles from shared Factory displays and the center of the table, placing them on pattern lines on their personal player boards. Completed pattern lines allow tiles to be moved onto the wall, scoring points based on adjacency. The game ends after a round in which at least one player completes a horizontal line of 5 consecutive tiles on their wall. The player with the most points wins.

Components

Setup

  1. Give each player a player board. All players must use the same side (colored wall for standard game; gray wall for variant).
  2. Each player places a scoring marker on space “0” of their score track.
  3. Place Factory displays in a circle in the center of the table:
    • 2 players: 5 Factory displays
    • 3 players: 7 Factory displays
    • 4 players: 9 Factory displays
  4. Fill the bag with all 100 tiles (20 of each color).
  5. The player who most recently visited Portugal takes the starting player marker.
  6. The starting player fills each Factory display with exactly 4 tiles randomly drawn from the bag.
  7. Return unused player boards, scoring markers, and Factory displays to the box.

Turn Structure

Each round consists of three phases, played in order:

A. Factory Offer (tile drafting)

The starting player places the starting player marker in the center of the table and takes the first turn. Play continues clockwise. Players take turns drafting tiles until all Factory displays and the center of the table are empty.

B. Wall-Tiling (scoring)

All players simultaneously move tiles from completed pattern lines to the wall and score points. Then resolve floor line penalties.

C. Preparing the Next Round

If no player has completed a horizontal line of 5 tiles on their wall, refill Factory displays and begin a new round.

Actions

Drafting Tiles (Phase A)

On your turn, you must pick tiles in one of two ways:

Option a) Pick from a Factory display:

Option b) Pick from the center of the table:

Placing Tiles on Pattern Lines

After picking tiles, place them on one of the 5 pattern lines on your player board:

Floor Line

Wall-Tiling (Phase B)

This phase can be done simultaneously by all players:

  1. Go through pattern lines from top to bottom.
  2. For each complete pattern line, move the rightmost tile to the matching color space in the corresponding wall line. Score points immediately (see Scoring).
  3. Remove remaining tiles from completed pattern lines and place them in the box lid.
  4. Incomplete pattern lines remain on the board for the next round.
  5. Resolve floor line: For each tile in the floor line, lose the number of points shown above that space. Your score can never drop below 0.
  6. Remove all floor line tiles to the box lid. If you have the starting player marker in your floor line, it counts as a tile for penalties, but place it in front of you (not in the lid).

Preparing the Next Round (Phase C)

Scoring / Victory Conditions

Immediate Scoring (during Wall-Tiling)

Each tile placed on the wall scores as follows:

Floor Line Penalties

Space 1 2 3 4 5 6 7
Penalty -1 -1 -2 -2 -2 -3 -3

End-Game Trigger

The game ends after the Wall-tiling phase in which at least one player has completed at least one horizontal line of 5 consecutive tiles on their wall.

End-Game Bonus Scoring

Bonus Points
Each complete horizontal line of 5 tiles +2
Each complete vertical line of 5 tiles +7
Each color with all 5 tiles placed on the wall +10

Winner

Special Rules & Edge Cases

Variant Play (Gray Wall)

Player Reference

Phase Checklist

  1. Factory Offer: Draft all tiles of one color from a Factory display or the center. Place on a pattern line or floor line.
  2. Wall-Tiling: Move rightmost tile from each complete pattern line to wall. Score adjacency. Resolve floor line penalties.
  3. Next Round: Refill Factory displays (4 tiles each from bag).

Factory Display Count

Players Displays
2 5
3 7
4 9

Key Numbers