Avalam

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Avalam (also known as Avalam Bitaka) is a two-player abstract strategy game invented by Philippe Deweys in 1995. Players compete on a board filled with single stones, building towers by stacking pieces on top of each other. The key twist is that either player can move any stack, regardless of colour. When no more moves can be made, the player who controls more stacks (by having their colour on top) wins.

Components

Setup

  1. Each player chooses a colour.
  2. Place one stone on every space on the board (alternating colours in the standard setup), creating 48 individual stacks of height 1.

Turn Structure

Players alternate turns. On each turn:

  1. Choose any stack on the board (of either colour — you may move your own or your opponent’s pieces).
  2. Move the entire chosen stack onto an adjacent stack (orthogonal or diagonal).
  3. The resulting combined stack must not exceed 5 stones in height.

That is the entire turn — one move per turn.

Actions

Movement Rules

Stack Ownership

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn: Move any 1 stack onto any adjacent stack (max combined height: 5)

Stack control: Colour on top owns the stack

Game end: No legal moves remaining

Winner: Most stacks controlled

Key strategy: Moving opponent’s pieces together to reduce their total stacks is often more effective than building your own towers.