Aton

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Aton is a two-player card-driven area control game set in ancient Egypt. Each player takes the role of a high priest of either Aton or Amon, competing to place priests in crucial positions across four temples in Thebes. Players simultaneously assign cards to four cartouches (action slots) each round, then resolve them in order to score points, determine turn order, remove and place counters. The game ends when a player reaches 40 points or achieves one of three occupation victories.

Components

Setup

  1. Assemble the game board between the two players.
  2. Each player takes 29 counters in their colour, their set of cards, and one white “exchange” counter.
  3. Shuffle card decks separately; place face-down as draw piles.
  4. Place scoring counters next to square “1” on the scoring strip.
  5. Each player draws the top 4 cards from their pile.
  6. Each player assigns 1 card face-down to each of their 4 cartouches.

Turn Structure

Each round proceeds as follows:

1. Card Assignment

Both players simultaneously draw 4 cards and assign 1 card face-down to each of their 4 cartouches.

2. Reveal and Resolve

All 8 cards are turned face-up and resolved cartouche by cartouche:

1st Cartouche — Points:

2nd Cartouche — Turn Order / Removal: This determines two things:

a) Turn Order:

b) Removing Counters (not in the 1st round):

3rd Cartouche — Determining the Temple:

4th Cartouche — Positioning Counters:

3. Cleanup

Discard used cards face-up. Draw 4 new cards for the next round. When the face-down pile runs out, shuffle discards to form a new pile.

Actions

Exchange Counter

Kingdom of the Dead

Counters enter the Kingdom of the Dead when:

Counters are placed on empty squares in the Kingdom of the Dead. If the Kingdom of the Dead is completely full, both players complete their current go, then immediate scoring takes place.

Scoring (When Kingdom of the Dead Fills)

Temple Scoring Rule
Temple 1 Player with majority receives points equal to the difference in counter counts
Temple 2 Player with majority receives 5 points
Temple 3 Player with majority receives points equal to their own counter count in that temple
Temple 4 Player with majority receives 3 points per blue square they occupy (1 blue square per temple)
Black squares Player with majority on black squares receives 8 points
Bonus squares Each player receives the bonus value (+1 or +2) printed on any bonus square they occupy

After scoring:

  1. Both players take turns removing 4 of their own counters from temples, starting with the leader (if tied, red goes first).
  2. When removing, one counter must come from each temple if possible. If a player has no counter in a temple, they remove one from the highest-numbered temple where they have counters.
  3. All counters from the Kingdom of the Dead and removed counters return to players’ stocks.

Scoring / Victory Conditions

The game ends immediately when any of these conditions is met during evaluation of the 1st or 4th cartouche:

  1. 40 Points: A player reaches 40 or more points on the scoring strip.
  2. Temple Domination: A player occupies all 12 squares of a single temple.
  3. Yellow Control: A player occupies all yellow squares across the four temples.
  4. Green Control: A player occupies all green squares across the four temples.

The player fulfilling the condition wins immediately.

If the game ends via scoring (Kingdom of the Dead fills), complete scoring is carried out. The player with the most points wins (points beyond 40 count). Equal points result in a draw.

Special Rules & Edge Cases

Player Reference

Round Sequence: Draw 4 cards → Assign to 4 cartouches → Reveal → Resolve 1st-4th cartouche → Discard → Draw new cards

Cartouche Summary: | Cartouche | Function | |—|—| | 1st | Points: winner gets 2 x difference | | 2nd | Turn order (lower goes first) + Remove counters (value - 2) | | 3rd | Temple selection (temples ≤ card value) | | 4th | Place counters (number = card value) |

Victory Conditions:

Scoring Values: