At the Gates of Loyang

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Overview

At the Gates of Loyang is an economic strategy game set in ancient China where players are farmers supplying vegetables to the flourishing city of Loyang. Players plant and harvest six types of vegetables, then sell them to regular customers, casual shoppers, or at market stalls. The goal is to advance as far as possible along the Path of Prosperity by spending cash to move forward. The game is played over exactly 9 rounds, each with harvest, card drafting, and action phases.

Components

Setup

  1. Place money, vegetables, Satisfaction markers, and Loan cards in the supply.
  2. Shuffle Action cards; place face-down as the Draw pile.
  3. Each player receives: 1 T-shaped board, 10 Cash, 1 Home field, 1 Scoring token (bottom of Path of Prosperity), 1 Storehouse/Cart card, 1 Turn Summary card.
  4. Stock each player’s Shop with: 3 Wheat, 2 Pumpkins, 2 Turnips, 2 Cabbages, 1 Bean, 1 Leek.
  5. Each player receives 8 Private fields (2 sets of 4 with 3/4/5/6 spaces), shuffled and stacked face-down.
  6. Choose a Starting player (takes larger token).
  7. Starting with the Starting player, each player buys 1 vegetable from their Shop and plants it on their Home field (only Wheat, Pumpkins, or Turnips; max 2 players per vegetable type).

Turn Structure

The game lasts exactly 9 rounds. Each round has 3 phases:

Phase 1: Harvest Phase (Simultaneous)

  1. Turn over the top Private field from your Field pile (no new field in the last round).
  2. Harvest exactly 1 vegetable from each of your fields. Place harvested vegetables on your Cart.
  3. Move any vegetables stored in your Storehouse to your Cart.
  4. Remove fully harvested Private fields from the game. Common fields from the Action deck go to the Discard pile.

Phase 2: Card Phase

  1. Shuffle the Discard pile into the Draw pile.
  2. Deal each player 4 Action cards.
  3. Distribution round: Each player plays exactly 2 Action cards (1 from hand + 1 from the Courtyard):
    • Starting player places 1 card from hand face-up in the Courtyard.
    • Players take turns clockwise. On your turn, either: (a) place 1 card from hand into the Courtyard, OR (b) take 1 card from the Courtyard + 1 card from hand, play both, and place remaining hand cards in the Courtyard (you are done).
  4. When a Regular customer is played, place a Satisfaction marker (blue side up) on it.
  5. When a Market stall is played, immediately fill it with the indicated vegetables.
  6. When a Common field is played, pay 2 Cash immediately.
  7. Remaining Courtyard cards form the Discard pile.
  8. New Starting player: Last player to play 2 cards gets the large Starting player token; second-last gets the small token.

Phase 3: Action Phase

Players take turns in Starting player order. On your turn, you may perform any actions in any order, as many times as desired (except “Buy a Two-pack” which is once per round).

Actions

A) Sow Vegetables as Seed

B) Buy Vegetables from the Shop

C) Sell Vegetables to the Shop

D) Use or Discard Helpers

E) Deliver to Regular Customers

F) Sell to Casual Customers

G) Trade at Market Stalls

H) Buy a Two-Pack (Once Per Round)

Storing and Scoring (End of Action Phase)

Loans

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Round Structure: Harvest → Card Phase (deal 4, draft 2) → Action Phase

Vegetables (cheapest to rarest): Wheat → Pumpkins → Turnips → Cabbages → Beans → Leeks

Key Actions: Sow, Buy from Shop, Sell to Shop, Use Helpers, Deliver to Regular Customers, Sell to Casual Customers, Trade at Market Stalls, Buy Two-Pack (1/round)

Loans: 5 Cash received, -1 Path of Prosperity step at game end

Game Length: Exactly 9 rounds

Victory: Furthest on the Path of Prosperity (minus loans)