ASG Baseball

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

ASG Baseball is a tabletop baseball simulation game originally designed by George Gerney and published by 3W (World Wide Wargames) in 1989. The game uses individual batter and pitcher cards based on real Major League Baseball player statistics, combined with a D20 die and result charts to simulate realistic baseball games. Players manage lineups, pitching changes, and in-game strategy to recreate the experience of managing a real baseball team.

Components

Setup

  1. Each player selects a team and arranges their lineup using the corresponding player cards.
  2. Set the batting order for each team (9 batters).
  3. Designate a starting pitcher for each team.
  4. Place the result charts where both players can reference them.
  5. Prepare a scoresheet to track innings, runs, hits, and errors.

Turn Structure

The game follows the standard structure of a baseball game:

  1. Visiting team bats (top of inning): The visiting player sends batters to the plate one at a time until three outs are recorded.
  2. Home team bats (bottom of inning): The home player bats until three outs are recorded.
  3. Advance inning: Move to the next inning. The game lasts 9 innings (with extra innings if tied).

Actions

Scoring / Victory Conditions

The team with the most runs at the end of 9 innings (or extra innings if tied) wins the game. Runs are scored when baserunners advance around all four bases and reach home plate, exactly as in real baseball.

Special Rules & Edge Cases

Player Reference

Core mechanic: D20 die roll cross-referenced against player statistic cards and result charts

Game length: 9 innings (standard baseball game)

Resolution: Roll D20 -> check batter card vs. pitcher card -> consult result chart -> apply outcome

Win condition: Most runs after 9 innings (extra innings if tied)