Art Society

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Art Society is an auction and tile-placement game where players are art connoisseurs building gallery walls. Each round, an auctioneer selects paintings for auction, players bid simultaneously, then arrange acquired paintings on their personal gallery wall. Paintings not purchased go to the museum, changing the worth of painting types. The player whose collection scores the most points wins.

Components

Setup

  1. Place museum board centrally with prestige markers beside it.
  2. Sort painting tiles by size.
  3. Place decor tiles in a shared pile.
  4. Each player takes a player board, 2 score markers, and 20 bid cards.
  5. Place value tokens in a pile in the auction area.
  6. Shuffle starting paintings (2x3 gold-backed tiles), deal 1 per player. Place on gallery wall covering one/both center spaces.
  7. Shuffle 4 starting bid cards, deal 1 face up per player. Lowest value player takes gavel (first Auctioneer). Cards start bidding stacks.

Turn Structure

Each round has phases:

  1. Preparing the Auction: Auctioneer selects paintings equal to player count +1, looking only at tile backs. Places matching value tokens, then flips paintings face up.
  2. Placing Bids & Acquiring Paintings: All players simultaneously select a bid card from hand and place face down. Reveal simultaneously. Highest unique bid gets first pick; process continues down. Unpicked paintings go to the museum.
  3. Placing Paintings: Each player places acquired painting(s) on their gallery wall following placement rules.
  4. Pass Gavel: Auctioneer gavel passes to next player clockwise.

Actions

Bidding: Select 1 bid card from your hand, place face down. All reveal simultaneously. Higher unique bids choose paintings first.

Placing Paintings on Wall:

Assistant: Can hold 1 painting or wall decor to place later.

Cannot Fit a Painting: Either exchange it at the museum (affects prestige values) OR keep as excess painting and gain 1 wall decor.

Scoring / Victory Conditions

Game End Triggers (end of the round when any occurs):

Final Scoring:

Highest score wins.

Special Rules & Edge Cases

Player Reference

Phase Action
1. Prepare Auctioneer picks tiles equal to players+1
2. Bid Simultaneous hidden bids
3. Place Put paintings on wall, gain decor for frame matches
4. Pass Gavel moves clockwise
Game End Trigger Condition
Full wall Any player fills their gallery
No cards Bidding cards exhausted
Excess paintings Any player has 2+ excess