Arkham Horror (Third Edition)

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Arkham Horror (Third Edition) is a cooperative board game set in the Lovecraftian town of Arkham, Massachusetts, 1926. Players control investigators exploring the city to uncover clues, fight monsters, and prevent Ancient Ones from destroying the world. The game uses a scenario-driven system with modular map tiles, and all players win or lose together based on the scenario’s objectives.

Components

Setup

Setup varies by scenario. Generally:

  1. Select a scenario and follow its setup instructions.
  2. Build the map using specified map tiles.
  3. Prepare the event deck, mythos cup, and various card decks.
  4. Each player chooses an investigator, takes their sheet, starting items, token, and stand.
  5. Place investigators and initial monsters/clues per scenario.

Turn Structure

The game is played in rounds. Each round has 4 phases:

1. Action Phase

Each investigator (in player order) performs up to 2 actions. Each action can be performed at most once per round. While engaged with a monster, you may only Focus, Attack, or Evade.

2. Monster Phase

  1. Each ready monster activates (usually moves). Monsters entering an investigator’s space engage them.
  2. Each engaged monster deals damage and horror to its engaged investigator.
  3. Each exhausted monster readies.

3. Encounter Phase

Each investigator draws and resolves an encounter matching their space (neighborhood or street), unless engaged with a monster.

4. Mythos Phase

Each investigator draws 2 tokens from the mythos cup and resolves their effects one at a time (in player order).

Actions

Action Effect
Move Move to an adjacent connected space
Gather Resources Gain $1
Focus Place 1 focus token on a skill of your choice (max focus per skill)
Ward Attempt to remove a doom token from your space (test lore)
Attack Attack an engaged monster (test strength or other skill)
Evade Attempt to evade an engaged monster (test observation or agility)
Research Attempt to discover a clue at your space (test observation)
Trade Exchange items/money with another investigator in your space
Component Actions Use special abilities on cards/items that say “Action:”

Skill Tests: Roll dice equal to your skill value (plus modifiers). Each 5+ is a success. Compare successes to the test’s difficulty.

Scoring / Victory Conditions

Victory and defeat are determined by the active scenario:

Special Rules & Edge Cases

Player Reference

Phase Summary
1. Action 2 actions per investigator (each once)
2. Monster Monsters activate, attack, ready
3. Encounter Draw encounter card for your space
4. Mythos Draw 2 mythos tokens each
Dice Result Outcome
5+ Success
1-4 Failure
Engagement Limits Allowed Actions
Engaged with monster Focus, Attack, Evade only