Ark Nova
Overview
In Ark Nova, players plan and build modern, scientifically managed zoos. Players build enclosures to accommodate animals, play sponsor cards for ongoing benefits, partner with zoos and universities around the world, and support conservation projects to protect animal species. The game is driven by 5 action cards that slide along a track of slots numbered 1-5, with the slot position determining the strength of the action performed.
Two tracks – Appeal and Conservation – progress in opposite directions along the board. When a player’s counters on these two tracks meet or pass each other (occupy the same scoring area), the end of game is triggered. The player with the highest Victory Points (Appeal value minus the target number derived from their Conservation position) wins.
There are no fixed rounds; players take turns in clockwise order, one action at a time, with periodic breaks triggered by the Break track.
Components
Cards
- 212 Zoo cards total:
- 128 Animal cards
- 64 Sponsor cards
- 20 Conservation Project cards
- 12 Base Conservation Project cards
- 11 Final Scoring cards
- 20 double-sided Action cards (5 per player set: Cards, Build, Animals, Association, Sponsors; each has Side I and Side II)
Tiles & Tokens
- 82 Standard Enclosures:
- 28x 1-space
- 24x 2-space
- 15x 3-space
- 13x 4-space
- 10x 5-space
- 12 Special Enclosures (4 of each type):
- 4x Petting Zoo (size 3)
- 4x Reptile House (size 5)
- 4x Large Bird Aviary (size 5)
- 24 Kiosk / Pavilion tiles (double-sided)
- 15 Unique Buildings
- 20 Partner Zoos
- 12 Universities
- 9 Bonus tiles
- 55 money tokens (40x 1, 10x 5, 10x 10, 10x 20)
- 20 X-tokens
- 8 Venom tokens
- 8 Constriction tokens
- 8 Multiplier tokens
- 1 Break token
Boards & Mats
- 1 Game board (with Appeal track, Break track, Reputation track, and display area)
- 1 Association board
- 8 Player zoo maps:
- 4x Map A (easy, identical, recommended for first game; includes starting 3-space enclosure)
- 4x Map 0 (intermediate, identical)
- 8x Maps 1-8 on reverse sides (advanced, all different, each with a unique special ability)
Player Components (per player, in 4 colors: black, blue, red, yellow)
- 3 Counters (Appeal, Conservation, Reputation)
- 25 Player tokens
- 4 Association workers
- 1 Solo tile
Other
- 2 Organizers
- 1 Glossary
- 1 Icon overview
Setup
Global Setup
- Place the game board in the center of the table.
- Place the Break token on the start space of the Break track corresponding to your player count (e.g., space marked “3” for 3 players).
- Shuffle the 9 Bonus tiles; place 1 face-up on each of the 4 blank yellow Bonus spaces on the board (do not place tiles on the two yellow spaces that already have icons). Return the remaining 5 to the box.
- Shuffle the Zoo cards to form a face-down deck on the marked deck space. Deal 6 face-down cards to the display spaces on the board.
- Place the Association board next to the game board.
- 5a. Place 1 partner zoo of each continent and 1 university of each kind on the Association board spaces.
- 5b. Shuffle the Base Conservation Project cards face-down. In a 4-player game, place the top 4 face-up below the board; otherwise place the top 3.
- 5c. (2-player only): Take 6 tokens of an unused color and cover: the left level on the left Base Conservation card, the middle level on the middle card, and the right level on the right card. Also cover the three spaces in the left column of the donation area. These spaces are blocked for the entire game.
- Shuffle the Final Scoring cards and place them face-down next to the Association board.
- Randomly determine a start player. Turn order is clockwise.
- Place the 2 organizers next to the board as general supply.
Player Setup
Each player performs these steps:
- A. Take a zoo map. For first game: use Map A. For intermediate: Map 0. For advanced: take 2 random maps and choose 1 advanced side, OR draft from (player count + 1) advanced maps in reverse player order.
- B. Take one set of 5 Action cards (Build, Cards, Animals, Association, Sponsors). Place each with Side I up under the 5 card slots. The Animals card goes under slot 1 (leftmost); the remaining 4 are distributed randomly under slots 2-5.
- C. Choose a color and take all components of that color.
- C1. Place counters on starting spaces: Conservation counter on space 0, Reputation counter on space 1. Place Appeal counter based on turn order: 1st player on space 0, 2nd on space 1, 3rd on space 2, 4th on space 3.
- C2. Place 7 player tokens on the designated spaces at the left edge of your zoo map. Keep remaining tokens nearby.
- C3. Place 4 association workers: 1 upright on the notepad (active), 3 lying down on the designated spaces below the notepad.
- D. Take 25 money from the supply, place on notepad.
- E. Draw 2 Final Scoring cards; keep them hidden from other players.
- F. Draw 8 Zoo cards. Choose 4 to keep as hand cards; discard the other 4 face-up to the discard pile.
- G. After all players have chosen hand cards, reveal the 6 display cards.
- Map A special: Place a 3-space enclosure (empty side up) on the indicated spaces of Map A.
Turn Structure
Ark Nova has no formal rounds. Players take turns clockwise, one action per turn, until the end of game is triggered. Breaks occur periodically when the Break track fills up.
On Your Turn
- Choose an Action card from your 5 slots below your zoo map.
- Optionally spend X-tokens to increase the action’s strength (1 X-token = +1 strength). You may spend multiple X-tokens. Maximum 5 X-tokens held at any time. Strength is set before performing the action; you cannot spend X-tokens gained during the action.
- Perform the action at the strength indicated by the card’s slot number (1-5) plus any X-tokens spent. Some actions have no benefit above strength 5.
- Slide the used Action card out, shift all cards that were to its left one slot to the right, then place the used card into the now-empty slot 1.
- Resolve any “after finishing” effects from cards.
- Replenish the display if you took cards from it during your turn.
Action Card Upgrades
All Action cards start on Side I. When you receive a card upgrade, flip any one Action card from Side I to Side II. It stays in its current slot. Side II provides a more powerful version of the action for the rest of the game.
There are exactly 4 upgrade opportunities in the game:
- Reaching 2 on the Conservation track (upgrade OR hire a worker – choose one)
- Reaching a specific space on the Reputation track
- Gaining your 2nd partner zoo
- Gaining your 2nd partner university
Since one of these offers an alternative choice, you can upgrade at most 3 Action cards per game.
Actions
1. Cards Action
Side I – Draw cards from the deck OR snap:
First, advance the Break token 2 spaces (do not gain money for this).
Drawing from the Deck:
| Strength |
Cards Drawn |
Cards Discarded |
| 1 |
1 |
0 |
| 2 |
2 |
1 |
| 3 |
3 |
1 |
| 4 |
3 |
1 |
| 5+ |
(snap instead, see below) |
– |
Draw the indicated number of cards from the deck. Then discard back to net gain (may discard a drawn card or one already in hand).
Snapping (strength 5+): Instead of drawing, take exactly 1 card from the display into your hand, regardless of reputation range. Replenish display at end of turn.
Side II – Draw from deck or within reputation range OR snap:
The Break token still advances 2 spaces first.
| Strength |
Cards Drawn |
Cards Discarded |
| 1 |
2 |
1 |
| 2 |
3 |
1 |
| 3 |
(snap instead) |
– |
| 4 |
4 |
1 |
| 5 |
4 |
1 |
- You may draw cards from the display (within reputation range) and/or the deck, in any order. Display is not replenished until end of turn.
- Snapping available from strength 3+ (take exactly 1 card from the display regardless of reputation).
- Upgrading Cards also allows your Reputation counter to progress past space 9 on the Reputation track.
Hand limit: No limit during play, but during breaks you must discard down to 3 cards (or 5 with the appropriate university).
2. Build Action
Side I – Build exactly 1 building:
Build 1 building with a maximum size equal to the action’s strength. Pay 2 money per space (cost = size x 2).
Available buildings:
| Building | Size | Cost | Notes |
|———-|——|——|——-|
| Kiosk | 1 | 2 | Generates income during breaks. Must be at least 3 spaces from every other kiosk (at least 2 empty spaces between). |
| Pavilion | 1 | 2 | Immediately gain 1 Appeal (one-time). Shares tile with Kiosk (opposite sides). |
| Standard Enclosure (1-space) | 1 | 2 | Holds animals of any category (except Petting Zoo). |
| Standard Enclosure (2-space) | 2 | 4 | Same as above. |
| Standard Enclosure (3-space) | 3 | 6 | Same as above. |
| Standard Enclosure (4-space) | 4 | 8 | Same as above. |
| Standard Enclosure (5-space) | 5 | 10 | Same as above. |
| Petting Zoo | 3 | 6 | Special enclosure. Max 1 per zoo. Holds only Petting Zoo animals. |
Placement rules:
- Must be adjacent to an existing building (sharing at least 1 edge). First building must have at least 1 space on a border space of the zoo map.
- Cannot overlap other buildings, extend beyond map edges, or cover water (W) or rock (R) spaces.
- Cannot build on spaces marked with the building-restriction icon until Build action is upgraded to Side II.
- Build standard enclosures with the empty side (yellow edge, showing size number) face-up.
- If you cover a placement bonus space, take the bonus immediately.
Side II – Build multiple different buildings:
Build as many different buildings as you like with a maximum total size equal to the action’s strength. You may NOT build 2 identical buildings in the same action.
Additional buildings now available:
| Building | Size | Cost | Notes |
|———-|——|——|——-|
| Large Bird Aviary | 5 | 10 | Special enclosure. Max 1 per zoo. |
| Reptile House | 5 | 10 | Special enclosure. Max 1 per zoo. |
- Build and pay for each building one at a time. Placement bonuses are taken immediately after each building before building the next.
- “After finishing” bonuses wait until the entire Build action is complete.
- You may now build on spaces with the building-restriction icon.
- When building a Reptile House or Large Bird Aviary: You may immediately (and only this once) move qualifying animals from standard enclosures into the new special enclosure. Flip vacated standard enclosures back to their empty side; mark the special enclosure with player tokens.
- Covering every space on your zoo map (except water and rock) immediately gains 7 Appeal.
Note: Unique buildings cannot be built with this action – they come into play only via Sponsor cards.
3. Animals Action
Side I – Play animal cards from your hand:
| Strength |
Animals Played |
| 1 |
1 (limited selection) |
| 2 |
1 |
| 3 |
1 |
| 4 |
1 |
| 5 |
2 |
For each animal, follow these steps in order:
- Check conditions: Verify all conditions on the left side of the card (partner zoos, continent icons, animal categories, etc.).
- Pay cost: Pay the money cost shown in the upper-left corner. Each matching partner zoo reduces the cost by 3 money per continent icon on the Animal card. You must have enough money before any effects grant you money.
- Fill an empty enclosure: Place the animal in an empty enclosure of at least the required size. Flip the standard enclosure to its occupied side. Some animals require the enclosure to be adjacent to water and/or rock spaces.
- Petting Zoo animals can only go in the Petting Zoo (special enclosure).
- Reptiles and some birds can go in either a standard enclosure OR their respective special enclosure (Reptile House / Large Bird Aviary). For special enclosures, mark spaces with player tokens instead of flipping.
- Place the Animal card next to your zoo map (overlapping previous cards to save space; top-edge icons must remain visible).
- Execute effects: Gain Appeal (advance on Appeal track). Some animals also grant Conservation points and/or Reputation. Execute any card ability immediately unless it says “after finishing.”
If playing 2 animals, complete all steps for the first (except “after finishing” effects) before starting the second. Resolve all “after finishing” effects only after the Action card has been moved to slot 1.
Interactive effects (marked with a special icon): Only apply if your zoo has 5+ Appeal.
Side II – Play animals from hand or display:
- You may play Animal cards directly from the display (within reputation range). Pay the animal’s cost PLUS the folder number as an additional cost.
- At strength 5+, you may increase your Reputation by 1 at the very start of the action (before playing animals).
- You may now play animals with the upgraded-Animals-required condition icon.
- Display is not replenished until end of turn.
4. Association Action
Side I – Perform exactly 1 association task:
You need at least 1 active association worker. Place the worker on the desired task on the Association board.
Worker placement rules:
- 0 of your workers already on the task: place 1 worker
- 1 of your workers already on the task: must place 2 workers
- 3 of your workers already on the task: cannot perform this task again until break
- Other players’ workers do not matter
Association tasks:
| Task |
Strength Required |
Effect |
| Increase Reputation |
2 |
Gain 2 Reputation (advance counter 2 steps; take any bonuses on passed spaces). |
| Gain Partner Zoo |
5 |
Take 1 partner zoo from the Association board; place on lowest empty partner zoo space on your zoo map. Must be a different continent from ones you already have. Max 4 partner zoos total. Need upgraded Association (Side II) for 3rd and 4th. |
| Gain Partner University |
5 |
Take 1 university from the Association board; place on lowest empty university space. Cannot duplicate a university you already have. |
| Conservation Project Work |
3 |
Support an existing conservation project OR play a Conservation Project card from your hand and support it immediately. |
Partner Zoo benefits: Reduces cost of animals from that continent by 3 money per continent icon on the Animal card. Provides 1 continent icon for conservation project requirements.
Partner University benefits: Grants reputation, research icons, and one specific university increases hand limit from 3 to 5.
Conservation Project support:
- You must fulfill one of the 3 depicted conditions (icon counts) that does not already have one of your player tokens.
- Place 1 player token from the left edge of your zoo map onto the fulfilled condition.
- Gain the corresponding Conservation points and Reputation (if applicable) as reward.
- Removing the player token from your zoo map activates the bonus on that space (immediate, and sometimes recurring each break).
- You may only support each project once (1 token per player per project).
Release into the Wild projects: Instead of counting icons, discard 1 Animal card from your zoo with the specified continent icon and enclosure size. Lose Appeal equal to the animal’s appeal value. Flip the enclosure back to empty (or remove tokens from a special enclosure). Gain the conservation reward.
Conservation Project card placement: New projects go to the leftmost space above the Association board, pushing existing projects right. Maximum projects above the board: 2 players = 2, 3 players = 3, 4 players = 4. Excess rightmost project is discarded (return any player tokens on it to their owner’s supply, not zoo map). Base Conservation Projects below the board are never moved or replaced.
Side II – Perform multiple different tasks and donate:
- Perform multiple different association tasks in one action. The total strength values of chosen tasks must not exceed the action’s strength.
- You may play Conservation Project cards from the display (within reputation range) for an additional cost equal to the folder number.
- Donation: You may make exactly 1 donation per Association action (requires performing at least 1 task first). Pay the lowest visible money amount in the donation area and cover that space with a player token from your supply. Gain 1 Conservation point. Once all spaces except the last are covered, subsequent donations cost 12 money each (no more tokens placed).
- May now take a 3rd and 4th partner zoo.
Side I – Play 1 Sponsor card OR advance Break and take money:
Playing a Sponsor card: Play exactly 1 Sponsor card from your hand. The action’s strength must be at least equal to the card’s level. You must also meet any conditions on the card. Execute instant and/or recurring effects, then place the card next to your zoo map.
Alternative – Break and money: Advance the Break token by the action’s strength and take money equal to the action’s strength.
Side II – Play multiple Sponsors OR advance Break and take double money:
- Play multiple Sponsor cards in one action. The action’s strength +1 must be at least as high as the sum of all played cards’ levels. Play cards one at a time, resolving instant effects (except “after finishing”) before the next.
- You may play Sponsor cards from the display (within reputation range) for an additional cost equal to the folder number.
- You may now play Sponsor cards with the upgraded-Sponsors-required condition icon.
- Alternative – Break and money: Advance Break token by strength and take money equal to strength twice (2x money).
6. X-Token Action (Alternative Action)
If you cannot or do not want to perform any of the 5 actions, you may take exactly 1 X-token. You must still choose an Action card, move it to slot 1, and shift others right. The slot’s strength is irrelevant. Cannot perform this if you already have 5 X-tokens.
Scoring / Victory Conditions
Appeal and Conservation Tracks
The Appeal track and Conservation track run in opposite directions along the board. They are divided into shared scoring areas, where each scoring area contains one Conservation space and several adjacent Appeal spaces.
Appeal track:
- Determines income during each break (higher Appeal = more money).
- Advanced by playing animals, building pavilions, and various card effects.
Conservation track milestones (immediate one-time bonuses):
| Conservation Points |
Bonus |
| 2 |
Choose one: Upgrade 1 Action card OR hire 1 association worker (take lying worker from lowest space, place on notepad as active). |
| 5 |
Choose one: Take 5 money OR take 1 of the 2 Bonus tokens next to this space (execute immediately, then remove token from game). 5-money option remains even after both tokens are taken. |
| 8 |
Same as 5 (separate set of 2 Bonus tokens). |
| 10 |
First player to reach 10: ALL players must choose and discard 1 of their 2 Final Scoring cards. If no one reaches 10 before game end, players discard 1 Final Scoring card before final scoring. |
Reputation Track
- Tracks your zoo’s reputation (starts at 1).
- Determines which display cards are within your “reputation range” (your counter’s folder number and all lower folders).
- Maximum space is 15. Cannot progress past 9 until the Cards Action card is upgraded to Side II. At 15, each additional reputation step grants 1 Appeal instead.
- Bonuses on certain spaces are gained immediately and only once.
End of Game Trigger
The game ends when any player’s Conservation counter and Appeal counter occupy the same scoring area or have passed each other. The triggering player completes their turn, then every other player takes one more turn. If triggered during a break, all players take one more turn after the break.
Final Scoring
- Gain Conservation points from your remaining Final Scoring card(s) (max 4 points each).
- Gain points from all cards with end-of-game effects.
- Calculate Victory Points:
- Find the scoring area where your Conservation counter sits.
- Identify the lowest Appeal value in that scoring area – this is your Target Number.
- Victory Points = Your Appeal value - Target Number.
- The player with the highest positive Victory Point total wins.
Tiebreaker: The tied player who supported the most Conservation Projects (count player tokens removed from the left side of zoo map). If still tied, tied players share the victory.
Break Procedure
A break is triggered when the Break token reaches the final space of the Break track. The triggering player gains 1 X-token. Complete the current turn, then all players perform these steps in order:
- Hand card limit: Discard down to 3 cards (or 5 with the appropriate university).
- Tokens on Action cards: Return all Multiplier, Venom, and Constriction tokens to supply.
- Association board: Return all your association workers to your notepad (active). Replenish partner zoos and universities so each is available once (skip any all players already have).
- Replenish display: Discard the 2 bottom cards (folders 1 and 2). Slide remaining cards down. Fill empty spaces from the deck.
- Take income:
- a. Collect money based on your position on the Appeal track.
- b. Collect kiosk income: For each kiosk, gain 1 money for each adjacent unique building, special enclosure, occupied standard enclosure, or pavilion (must share at least 1 edge). Empty standard enclosures do NOT provide kiosk income, but empty special enclosures DO.
- c. Collect any recurring income from Sponsor cards and activated bonuses on the left side of your zoo map.
- Break track: Return the Break token to the starting space for your player count.
The game continues with the next player in clockwise order.
Special Rules & Edge Cases
Animal Categories
There are 7 animal categories: Bird, Herbivore, Predator, Primate, Bear, Reptile, and Petting Zoo animal. Bear and Petting Zoo animal are special sub-categories (black icon on white background). Bears often appear in combination with Herbivore or Predator icons. When the game references “animal categories,” Bear and Petting Zoo animals are included unless explicitly excluded.
Special Enclosures
- Petting Zoo (size 3): Only Petting Zoo animals can go here. Max 1 per zoo. Both sides of the tile are identical.
- Reptile House (size 5): Holds reptiles (and only reptiles). Max 1 per zoo. Available only after upgrading Build action.
- Large Bird Aviary (size 5): Holds qualifying birds. Max 1 per zoo. Available only after upgrading Build action.
- Animals in special enclosures are tracked with player tokens (1 token per enclosure space the animal requires), NOT by flipping the tile.
- Water/rock adjacency requirements for standard enclosures also apply to the special enclosure.
- When building Reptile House or Large Bird Aviary, you may immediately move qualifying animals from standard enclosures – this is the ONLY time you may do so.
Display and Reputation Range
- The display has 6 cards on folders numbered 1-6.
- Your reputation range includes the folder matching your Reputation counter and all lower-numbered folders.
- When taking cards from the display, do NOT replenish until the end of your entire turn.
- When replenishing, slide cards from higher folders down to fill gaps (maintaining order), then draw new cards from the deck for empty top folders.
- You may not look through the discard pile during the game.
X-Tokens
- Max 5 X-tokens at any time.
- Each X-token spent increases an action’s strength by 1.
- Strength is locked in before performing the action – X-tokens gained during the action cannot be spent on that action.
- Gained by: reaching the end of the Break track, various card effects, and the X-token alternative action.
Kiosk Spacing
Kiosks must be at least 3 spaces apart from every other kiosk on your zoo map (at least 2 empty spaces between any two kiosks).
Zoo Map Coverage
If you cover every building space on your zoo map (all spaces except water and rock), immediately gain 7 Appeal. This can happen through any effect that places a building.
Partner Zoos
- Max 4 partner zoos (5 continents exist but only 4 spaces on zoo map).
- All partner zoos must be from different continents.
- 3rd and 4th require upgraded Association action.
- Cost reduction: 3 money per continent icon on the Animal card per matching partner zoo.
Conservation Projects – Maximum Above Board
| Player Count | Max Projects Above Board |
|————-|————————–|
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
If a new project is played and the limit is exceeded, the rightmost project is discarded. Any player tokens on the discarded project go to their owner’s supply (NOT back to the zoo map).
2-Player Adjustments
- 3 Base Conservation Projects (not 4).
- Block specific levels on Base Conservation cards with unused-color tokens (left level on left card, middle on middle, right on right).
- Block the 3 left-column donation spaces on the Association board.
Solo Game (1 Player)
- Use 3 Base Conservation Projects (as in 3-player setup) with no blocking tokens.
- Replace the Break token with a solo tile: 7 tokens in the left column. After each turn, move the topmost left-column token to the right column. When the last token moves right (revealing the break icon), resolve a break.
- After each break, place the topmost token on the lowest open donation space on the Association board, then move remaining tokens back to the left column.
- Game ends after 6 rounds (when only 2 tokens remain and the bottom one moves right). No final break – proceed directly to final scoring.
- Start with 20 Appeal (beginner), 10 Appeal (intermediate), or 0 Appeal (expert).
- Cards with interactive effects use their solo-mode replacement effect (blue stripe with solo icon).
- Max 2 Conservation Project cards above the Association board.
- Break token advancement from cards/actions has no effect, but you still collect any associated money.
- Win condition: achieve at least 0 Victory Points (Appeal and Conservation counters in the same scoring area or past each other).
Multiplier, Venom, and Constriction Tokens
Some animal abilities place these tokens on Action cards. They modify the action in specific ways until the next break, at which point they are returned to the supply.
“After Finishing” Effects
Some card effects say “after finishing.” These are executed only after the entire action is completed and the Action card has been moved to slot 1. If multiple “after finishing” effects exist, the player chooses the order.
Player Reference
Action Card Strength (Slot Position)
| Slot |
Strength |
| 1 (leftmost) |
1 |
| 2 |
2 |
| 3 |
3 |
| 4 |
4 |
| 5 (rightmost) |
5 |
Building Costs
| Building |
Size |
Cost (money) |
| Kiosk |
1 |
2 |
| Pavilion |
1 |
2 |
| Standard Enclosure (any) |
1-5 |
Size x 2 |
| Petting Zoo |
3 |
6 |
| Reptile House |
5 |
10 |
| Large Bird Aviary |
5 |
10 |
Cards Action Quick Reference (Side I / Side II)
Side I:
| Strength | Draw | Discard |
|———-|——|———|
| 1 | 1 | 0 |
| 2 | 2 | 1 |
| 3-4 | 3 | 1 |
| 5+ | Snap 1 from display | – |
Side II:
| Strength | Draw | Discard |
|———-|——|———|
| 1 | 2 | 1 |
| 2 | 3 | 1 |
| 3 | Snap 1 from display | – |
| 4-5 | 4 | 1 |
Animals Action Quick Reference
| Strength (Side I) |
Animals Played |
| 1-4 |
1 |
| 5 |
2 |
Side II: Same table, plus may play from display, gain +1 Reputation at strength 5+.
Key Numbers
| Item |
Value |
| Starting money |
25 |
| Hand limit (default) |
3 |
| Hand limit (with university) |
5 |
| Max X-tokens |
5 |
| Max partner zoos |
4 |
| Max universities |
3 |
| Max association workers |
4 (1 starting + 3 hirable) |
| Appeal for covering entire zoo map |
+7 |
| Partner zoo cost reduction |
3 money per continent icon |
| Reputation track maximum |
15 (each step beyond 15 = 1 Appeal) |
| Reputation needed for display access past 9 |
Upgraded Cards action |
| Max conservation points from 1 Final Scoring card |
4 |
Conservation Track Milestones
| Space |
Bonus |
| 2 |
Upgrade 1 Action card OR hire 1 worker |
| 5 |
Take 5 money OR 1 Bonus token |
| 8 |
Take 5 money OR 1 Bonus token |
| 10 |
All players discard 1 Final Scoring card |
Upgrade Opportunities (4 total, max 3 upgrades)
- Conservation track space 2 (upgrade OR hire worker – choose one)
- Reputation track bonus space
- 2nd partner zoo gained
- 2nd partner university gained
Break Procedure Checklist
- Discard to hand limit (3 or 5)
- Return Multiplier/Venom/Constriction tokens
- Return association workers; replenish partner zoos and universities
- Discard folders 1-2 from display; slide down; refill
- Collect income: Appeal track + kiosks + recurring effects
- Reset Break token
Income from Kiosks (per kiosk)
+1 money for each adjacent:
- Occupied standard enclosure
- Special enclosure (even if empty)
- Unique building
- Pavilion
(Empty standard enclosures do NOT count.)