Argent: The Consortium

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Argent: The Consortium is a cutthroat worker-placement game set at Argent University, a school of magic. The university chancellor has died, and a secret consortium of voters will elect a new one. Each voter has a hidden criterion for their vote, and players must figure out what the voters value and position themselves to win the most votes. Players deploy mage workers with unique powers, cast spells, gather resources, research vault cards, and use influence to gain advantages.

Components

Setup

  1. Arrange the university rooms on the board (modular – varies each game).
  2. Place resources, marks, and treasures.
  3. Shuffle and deal consortium voter cards (hidden criteria that determine the winner).
  4. Each player selects a candidate (asymmetric starting powers) and takes their player board, starting mages, and starting resources.
  5. Place round tracker and bell tower tokens.
  6. Determine first player.

Turn Structure

The game is played over 5 rounds. Each round:

  1. Placement Phase: Players take turns placing mage workers on room spaces to claim actions. Continue until all players pass.
  2. Resolution Phase: Resolve each room in order, performing the actions claimed by placed workers.
  3. Cleanup Phase: Return workers, refresh rooms, advance round track.

After 5 rounds, the consortium votes and a winner is determined.

Actions

Room actions vary by room configuration but commonly include:

Mage Types (each color has a unique power):

Scoring / Victory Conditions

After 5 rounds, the consortium votes:

  1. Reveal all consortium voter cards (hidden criteria).
  2. Each voter awards their vote to the player who best meets their specific criterion (e.g., most gold, most spell cards, most influence, most mage workers, etc.).
  3. The player with the most votes becomes the new chancellor and wins.
  4. Ties broken by specific tiebreaker rules.

Special Rules & Edge Cases

Player Reference

Phase Action
1. Placement Place mages on room spaces
2. Resolution Resolve rooms in order
3. Cleanup Return mages, refresh
Voter Criteria Examples  
Most gold Most spells known
Most influence Most supporters
Most mages Most treasures
Most marks Most merit badges
Mage Color Special Power
Red Can wound opponents
Blue Cannot be wounded
Green Bonus resources
Grey Ignores occupancy limits