Arena: Roma II

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Arena: Roma II is a 2-player card and dice game set during a revolt in Rome. Players compete for supremacy by playing character and building cards next to an icon bar, activating them with dice to earn victory points, collect money, attack opponents, and gain advantages. The player with the most victory points when any player runs out wins.

Components

Setup

  1. Assemble the icon bar and place centrally.
  2. Each player takes 10 VP as personal supply and 3 action dice of their color.
  3. Place remaining 16 VP, money, and battle die within reach.
  4. Shuffle cards, deal 5 to each player. Each player gives 2 cards face down to their opponent.
  5. Youngest player goes first: play all hand cards face up on their side of the icon bar, next to any die icon (1-6) or the bribery icon. Max 1 card per icon per player.
  6. Other player does the same on their side.

Turn Structure

Each turn follows this sequence:

  1. Roll action dice – Roll your 3 dice.
  2. Use dice – Use each die to perform one action. Each die can: activate a card matching its number, collect money, or draw cards.
  3. End of turn – Pass to opponent.

Actions

Activate a Card: Place a die on one of your cards matching that die’s number. Execute the card’s effect (earn VP, attack, gain resources, etc.). Some cards require 2 dice.

Collect Money: Place a die on the money icon to collect Sestertii from the bank.

Draw Cards: Place a die on the cards icon to draw cards from the draw pile. New cards can be played next to available icons on your side.

Bribery: Place a die on the bribery icon for special effects.

Playing New Cards: Cards have a cost in Sestertii. Pay the cost to place a new card next to an available icon on your side.

Battle: Some cards allow attacking the opponent’s card directly or diagonally opposite. Roll the white battle die. If the result meets or beats the target’s defense value, the target is discarded.

Reroll (special card): Certain cards allow rerolling action dice once at the start of your turn.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Die Use Action
Match card number Activate that card’s ability
Money icon Collect Sestertii
Cards icon Draw new cards
Bribery icon Special bribery action
Card Type Color Nature
Character Yellow Aggressive/tactical
Building Green Economy/ongoing benefits