Arab-Israeli Wars

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

The Arab-Israeli Wars: Tank Battles in the Mideast 1956-73 is a tactical-level hex-and-counter wargame published by Avalon Hill in 1977. It simulates various battles from the Suez Crisis (1956), Six-Day War (1967), and Yom Kippur War (1973). The game uses a variation of the PanzerBlitz/Panzer Leader game system, adapting it to Middle Eastern desert and canal-zone warfare. Avalon Hill rated its complexity at 8 out of 10.

Components

Setup

  1. Select a scenario from the 24 available (most based on historical battles; some hypothetical).
  2. Assemble the required geomorphic map boards as specified by the scenario.
  3. Deploy units on their designated hexes.
  4. Prepare combat charts and scenario-specific rules.
  5. One player takes Israeli forces, the other takes Arab forces.

Turn Structure

The game uses a standard alternating “I Go, You Go” sequence:

  1. First player movement phase: Move units according to movement allowances and terrain costs.
  2. First player combat phase: Fire at enemy units within range and line of sight.
  3. Second player movement phase: Move units.
  4. Second player combat phase: Fire at enemy units.

Turns continue until the scenario’s turn limit is reached.

Actions

Movement

Combat

Special Combat Rules

Scoring / Victory Conditions

Each scenario has specific victory conditions, typically involving:

Special Rules & Edge Cases

Player Reference

War Year Typical Scenarios
Suez Crisis 1956 Canal zone battles
Six-Day War 1967 Sinai, Golan Heights
Yom Kippur War 1973 Chinese Farm, Golan

Turn sequence: Player 1 Move → Player 1 Fire → Player 2 Move → Player 2 Fire

Scale: 250m per hex, tactical level