AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Aquaretto is a set collection and tile placement game where each player owns a water zoo. Players take turns adding tiles to delivery trucks or claiming trucks to place animals in their zoo. The goal is to fill basins with matching animal types, earn bonuses, and hire coworkers for extra points while avoiding penalties from surplus animals in the depot. The player with the most points wins.
The game is played over multiple rounds. On your turn, perform exactly one action:
A. Add a tile to a delivery truck – Draw the top tile from any stack and place it face up on an empty space of any unclaimed truck (max 3 tiles per truck). Only draw from the reserve stack when all others are depleted.
B. Take a delivery truck – Take any truck with at least 1 tile. Place tiles in your water zoo following placement rules. This ends your participation in the current round.
C. Carry out a money action – Pay coins to perform one money action (see below).
When all players have taken a truck, the round ends. Return empty trucks to the center. The player who last took a truck starts the new round.
Start a new basin: Place an animal tile on an empty space at least 1 space away from all other basins. Limited to 3 basins initially (+1 per large expansion board added).
Enlarge an existing basin: Place the tile horizontally or vertically adjacent to a tile of the same type, maintaining the 1-space gap to other basins.
Place in depot: If you cannot or choose not to place in the zoo, place the tile on top of the depot stack. Tiles in the depot cost points at game end.
| Basin Size Reached | Bonus |
|---|---|
| 3rd tile | +1 coin |
| 5th tile | +1 coworker |
| 6th tile | +1 coin |
| 9th tile | +1 coin |
| 10th tile | +1 coworker |
| 12th tile | +1 coin |
I. Move (1 coin): Move the top animal tile from your depot into your water zoo, OR move one of your coworkers to a different position.
II. Purchase or Discard (2 coins):
III. Expand (1 or 2 coins):
Expansion boards must continue at least one row or column of the water zoo.
When you earn a coworker, place it immediately in one of four roles:
| Role | Location | Effect |
|---|---|---|
| Cashier | Checkout booth (max 2) | +1 point per coin at game end (2 cashiers = +2/coin) |
| Keeper | Feeding station (max 2) | +1 point per fish-symbol tile in zoo (2 keepers = +2/tile) |
| Trainer | Any empty zoo space (unlimited) | +1 point per adjacent dolphin/orca/sea lion tile (not those with lightning bolt) |
| Manager | Depot board (max 1) | Halves depot minus points |
Fish symbols appear on: polar bears, penguins, turtles, crocodiles, hippopotamuses (6 tiles each).
Game End Trigger: When a player draws the first tile from the reserve stack (with wooden disc), finish the current round. Then perform final scoring.
Scoring:
Winner: Highest total points. Tiebreaker: most coins.
Offspring: Each animal type has 2 fertile males and 2 fertile females. When a fertile pair (male + female of same type, not necessarily adjacent) exists in the same basin, immediately take the matching offspring tile and add it to the basin. If no room, place in depot. Each fertile animal can only produce offspring once. 4 fertile animals in one basin = 2 offspring total. Fertile pairs only produce in basins, never on trucks or in depots.
Coin tiles on trucks count as regular coins.
Depot order may never be changed. Players may examine any player’s depot at any time.
A player may place tiles in the depot even if zoo spaces are available.
Tiles with lightning bolts (on 2 dolphins, 2 orcas, 2 sea lions each) score NO trainer points.
No multiple basins of the same type. No mixing animal types in a basin.
2-Player Rules: Remove 3 animal types. Use 3 trucks. Block truck spaces with 3 removed tiles face-down (1 on one truck’s space, 2 on another). Face-down tiles stay permanently. When both players have taken a truck, remove face-up tiles from the untaken truck.
| Phase | Action |
|---|---|
| A | Add 1 tile to any truck (max 3 per truck) |
| B | Take a truck (ends your round) |
| C | Pay coins for 1 money action |
| Scoring | Points |
|---|---|
| Animal in zoo | +1 each |
| Cashier bonus | +1 or +2 per coin |
| Keeper bonus | +1 or +2 per fish-symbol tile |
| Trainer bonus | +1 per adjacent show animal |
| Depot penalty | -2 per animal type (-1 with manager) |