Aqualin

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Aqualin is a tactical puzzle game for 2 players by Kosmos. Players take turns placing sea creature tiles onto a 6x6 reef grid. One player scores points for forming schools (contiguous groups) of the same color, while the other scores for schools of the same animal type. The larger the school, the more points it earns. After all 36 tiles are placed, the player with the most points wins.

Components

Setup

  1. Place the reef game board between the two players.
  2. Turn all 36 tiles face down, mix them, and place them next to the board as the stockpile.
  3. Draw 6 tiles at random from the stockpile and place them face up next to the board as the drafting pool.
  4. Decide which player gathers schools by color and which gathers schools by animal type.
  5. The player who was most recently in the ocean goes first.

Turn Structure

Each turn has three phases:

  1. Move a sea creature (optional; skipped on the very first turn of the game).
  2. Place a new sea creature onto the reef (mandatory).
  3. Replenish the drafting pool (mandatory, if stockpile has tiles).

Actions

1. Move a Sea Creature:

2. Place a New Sea Creature:

3. Replenish the Drafting Pool:

Scoring / Victory Conditions

After all 36 tiles fill the reef, perform the school assessment:

Scoring table (tiles in school → points):

Tiles in School Points
1 0
2 1
3 3
4 6
5 10
6 15

The player with the higher total score wins. In case of a tie, the player who went second wins.

Special Rules & Edge Cases

Player Reference

Phase Description
1. Move Optionally slide one reef creature along its row/column
2. Place Take one tile from drafting pool, place on any empty reef space
3. Replenish Draw one tile from stockpile into drafting pool
School Size 1 2 3 4 5 6
Points 0 1 3 6 10 15
Sea Creatures 6 types: Crab, Fish, Jellyfish, Seahorse, Starfish, Turtle
Colors 6 colors: Blue, Green, Pink, Purple, Red, Yellow