Aqua Romana

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Aqua Romana is a tile-laying game set in ancient Rome where players build aqueducts. Each player, as a building principal, tries to make their aqueducts as long as possible using master builders who supply specific aqueduct components (curves, straights, bridges, double curves). Players score points based on aqueduct length when aqueducts are closed off, and bonus points are awarded at game end to the highest-scoring workmen.

Components

Setup

  1. Place the board in the center.
  2. Place 1 of each kind of master builder (curve, double curve, straight, bridge, joker) in the reserve area (top right of board).
  3. Starting with the first player, players take turns placing the remaining master builders onto any square of the pathway around the board (1 per square).
  4. Each player takes a water reservoir in their chosen color and their matching workmen.
  5. 2 players: Each player takes 2 reservoirs (first player: yellow + blue; second: the other two). Use the 3-outlet side.
  6. 3 players: Use the 4-outlet side.
  7. 4 players: Use the 3-outlet side.
  8. Place reservoirs on the board as shown in the rules. Place 1 workman at each outlet.
  9. The eldest player begins. Play proceeds clockwise.

Turn Structure

On each turn, a player performs these actions in order:

  1. Extend an aqueduct (or handle special cases)
  2. Close off aqueducts (if applicable)
  3. Score closed-off aqueducts (if applicable)
  4. Claim reserve master builders (if aqueducts were closed)

Actions

Extending an Aqueduct:

  1. Choose one of your workmen on an aqueduct.
  2. The workman must have a master builder in their “line of sight” (on the pathway, in a straight horizontal or vertical line from the workman’s square).
  3. Choose one visible master builder, take the corresponding tile from the stockpile, and lay it to extend the aqueduct in front of the workman.
  4. Move the workman to the new end of the aqueduct.
  5. Move the used master builder clockwise to the next free pathway square.
  6. If the master builder passes a fountain (corner), lay an additional tile of the same type on any free square NOT adjacent to an aqueduct end.

Tile Placement Rules:

Compulsory Turn: If you can legally move one of your own workmen, you must do so. If not, you may use another player’s workman (even if disadvantageous).

No Master Builder Available: If no player has a workman with a master builder in line of sight, no tile is placed. Instead, move any master builder clockwise to the next free pathway square (no extra tile if passing a fountain).

Tile Type Exhausted: If the needed tile type is out of stock, take any other available tile instead.

Closing Off Aqueducts:

Joker Master Builder: When used, the player may lay any available tile type.

Scoring / Victory Conditions

Scoring Closed Aqueducts:

Reserve Master Builders: For each aqueduct closed during a turn, the owning player takes 1 reserve master builder (if any remain) and places it on any free pathway square before their next turn.

End of Game:

Final Scoring Bonuses:

Special Rules & Edge Cases

Player Reference

Component Count
Tile types Curves, Straights, Bridges, Double Curves
Master builders 17 total (5 in reserve at start)
Workmen per player 4 (2 players: 6 across 2 reservoirs)
Outlets 3 (2 or 4 players) or 4 (3 players)
Podium Bonus Points
Highest workman +4
Second highest +3
Third highest +2